The Second Apocalypse

General => Author Q&A => Topic started by: Callan S. on June 27, 2016, 08:53:02 am

Title: Were your D&D games as heavy as the books?
Post by: Callan S. on June 27, 2016, 08:53:02 am
And how did the players cope with continued play without getting PTSD??
Title: Re: Were your D&D games as heavy as the books?
Post by: Cû'jara-Cinmoi on June 27, 2016, 12:53:33 pm
Why do you think I got so interested in psychology?
Title: Re: Were your D&D games as heavy as the books?
Post by: Madness on June 27, 2016, 03:08:50 pm
And how did the players cope with continued play without getting PTSD??

You're worried about his D&D players? My friend, fear for us, not for them ;).
Title: Re: Were your D&D games as heavy as the books?
Post by: Callan S. on June 27, 2016, 11:03:58 pm
Why do you think I got so interested in psychology?
Why do you think I asked? Wait, no, you've probably got the last potato in this one potato two potato game so I'll quit while I'm ahead!

Yeah, RP is rather too much like psychology experiments. It's also a lot like Earwa, where wanting something badly makes it more likely to happen. And yet at the same time sometimes it's just uncaring mechanics, even when you do care. A strange crossroad of a world that responds to urge and yet sudden, random pockets of nihilism.

Madness,

Having roleplayed and game mastered a lot, I think reading is the same as being in a roleplay game, you just have no character to play. You're bodyless, yet there.

Though I'm inclined to think a younger Scott did not rewrite his D&D adventures three or four times to add ten different layers of them because only seven days till the saturday game - plus that doesn't work anyway, because scripted play just doesn't work in roleplay. Even when you become a master illusionist, adept at railroading the players into doing what you decided they would do without them even realising it (Kellhus like, indeed), you realise it was all pointless because if the players are doing things exactly as you imagined it, then you didn't need players - you could just imagine alone. That the whole point of players is that they game play becomes uncontrolled. If you're not into that, the common wisdom amongst gamers is that you should just stop roleplaying and go write a fantasy novel...oh wait! lol! >:)