Any pen&paper roleplayers here?

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Callan S.

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« Reply #45 on: November 29, 2013, 10:42:20 pm »
a rules system for an RSB RPG has to change such that particular configuration of the material content transforms its formal axiomatics, like benjuka.
I think there have been games like that, where you can change the rules with the rules.

Also see the RPG 'Universalis' for a game of shared group world and situation creation (it has actual rules for it)

Cüréthañ

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« Reply #46 on: November 30, 2013, 12:45:27 am »
Adapt Nomic perhaps?
You could play as one of the hundred, and alter reality to aquire souls.
http://en.wikipedia.org/wiki/Nomic.
There's an example of base rules from a game in progress here
« Last Edit: November 30, 2013, 01:01:59 am by Curethan »
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Kellais

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« Reply #47 on: November 30, 2013, 01:50:40 pm »
Just as a heads up for the ones interested: today there is a discount on the mentioned Runequest 6 on Drivethru RPG...you get the pdf for 4.99$, which is a steal.

http://rpg.drivethrustuff.com/featured.php?affiliate_id=269157

And for my taste, i need a rulesset that does not change. The rules are supposed to be there to simulate everything you can think of (in sane proportions, naturally ;) ) ... i'd hate it if the rules look totally different just because i am playing a caste noble game now instead of the recent Schoolman game.
Sure, you need a rules-part for the magic in the Schoolman game, which the caste-noble game does not nead, but all the rest (skills, attributes or similar stuff) should stay the same.
If you meant that, sologdin, then sure. If you meant "taylored mechanics to every different set-up", then i disagree.
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Wilshire

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« Reply #48 on: January 30, 2014, 09:00:56 pm »
Anyone ever done something like this: http://roll20.net/ ? I didn't look very far into it, but its marketed as a 'virtual tabletop'. I wonder if something like that would allow us forumers to play our own game?
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« Reply #49 on: January 30, 2014, 09:25:03 pm »
That one dude in the picture might actually be halfway through a finger snap ;).
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Wilshire

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« Reply #50 on: January 30, 2014, 09:27:20 pm »
That is awesome! Thank you for pointing that out lol.

From the looks of it, thats going to be a big one. Thats a full-arm windup, rather than just the standard wrist-flick, or the mid-level elbow throw.
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Somnambulist

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« Reply #51 on: January 30, 2014, 10:03:46 pm »
Followed by a 'Booyah!'

Roll20 looks pretty cool, if by cool I mean super needy.  I'm gonna go check it out.
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Wilshire

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« Reply #52 on: January 30, 2014, 11:19:15 pm »
Followed by a 'Booyah!'

Roll20 looks pretty cool, if by cool I mean super needy.  I'm gonna go check it out.

Nerdy, cool... who's counting? I've no experience playing these games so I'd appreciate  your review of the system if you ever do end up exploring it.
« Last Edit: January 31, 2014, 01:54:55 pm by Wilshire »
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Somnambulist

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« Reply #53 on: January 31, 2014, 12:08:40 am »
crappy auto-correct again.  meant nerdy, but will do, Wilshire
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« Reply #54 on: January 31, 2014, 12:58:43 am »
Lol - Wilshire, isn't it "nerdy," not "neardy?"

That is awesome! Thank you for pointing that out lol.

From the looks of it, thats going to be a big one. Thats a full-arm windup, rather than just the standard wrist-flick, or the mid-level elbow throw.

Followed by a 'Booyah!'

Roll20 looks pretty cool, if by cool I mean super needy.  I'm gonna go check it out.

Lmao.
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Wilshire

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« Reply #55 on: January 31, 2014, 01:56:53 pm »
psh spelling. Who cares about spelling? (quickly goes back to correct error)
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Srancy

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« Reply #56 on: February 14, 2014, 06:20:28 am »
I'm much more of a grognard

Raizen

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« Reply #57 on: March 26, 2014, 02:34:41 pm »
A few friends of mine had very good results with this site: http://www.rptools.net/.  So far I haven't played on it myself, but they said it was really very good for our favorite D & D versions: 3.5/Pathfinder

I took a look at their maps and you can make some very detailed areas and campaigns in it.  Obviously it won't be as good as actual pen and paper, but hey maybe facebook will use their new Oculus purchase for a virtual version so we can actually feel like we're looking at paper!  ;)
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klarakos

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« Reply #58 on: August 01, 2014, 07:40:37 am »
Please, figure out and narrow down what the game would focus on. I've basically studied RPG's for too long and if you're going to try and put all the load on the GM to make play interesting, don't even bother looking up a ruleset. If you are going to use a ruleset, realise that it shapes what the game focuses on. If no one decides that, then the ruleset is just a blind shotgun blast in the dark - it might support just stupid, abstract things. You have to guide it to some degree. Just trying to have rolling to hit and armour classes 'n' shit is not guidance, it's just random blasts in the dark. Being real particular on the magic system wont help, unless you figure out what the group will actually be doing and, preferably, enjoying. Figuring out the fiction in minutae does not automatically work out the latter.

Srancy

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« Reply #59 on: August 10, 2014, 03:23:09 am »
Will Kellhus be romancable? I'll only join if I can be seduced by him