Sciborg's Indie Game Thread

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sciborg2

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« Reply #30 on: January 01, 2014, 02:25:56 pm »
It's me treating my private history like it matters, but at the point they used picking a lock as a narrative moment, is the point I inwardly groaned. Not, like, a moment where you decide to turn off someones life support or not. No, picking a lock. Because that's so much a story moment.

It's worth reading these things, but taken with a pinch of salt.

I have to go back and check, but I think he addresses the lock stuff in another post.

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Top 10 indie horror games of 2013:

http://indiegames.com/2013/12/top_10_indie_horror_games_of_2_1.html