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Messages - Frail

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I believe that most of Kellhus's decisions are divinely conjured. Circumstances are bended for him. In this case Achamian is being pushed to create mayhem for the Nansur.

That being said, if Kellhus had teleported to Shimeh and saw the Nansur battling Saubon he would have just went that way and wrecked the empires forces.

The Unholy Consult / Re: TUC Official Buys
« on: June 29, 2017, 12:40:10 am »
That looks so good

Author Q&A / Re: Skin-spies...?
« on: June 04, 2017, 03:09:15 am »
most likely a recent phenomenon, the technology was there, but i'd assume they only recently plied the three seas with skin spies.

General Earwa / Re: Why did Moë really leave Ishuäl?
« on: May 22, 2017, 04:40:20 pm »
Moenghus came up with The Thousandfold Thought probably the same day he captured a Skin Spy, this is what he told Kellhus when they met. He realized quite early he would not be able fullfill the task, only pave the way.

General Earwa / Re: Why did Moë really leave Ishuäl?
« on: May 21, 2017, 04:42:05 pm »
"The Sranc were easily destroyed, but as a precaution, my father was sent into the wilderness to ascertain the extent of our exposure."

You have your answer right there. He left to see if this trigger of events would lead to more exposure. In doing so he came upon some of the same revelations as Kellhus. Moenghus returned because that was his mission, and they could see the change the wilderness had brought upon him. There is the interesting dilemma of his exile, I feel in makes sense. This was probably the biggest event that happened to the Dunyain in a thousand years, if they killed him, they would have to explain this to everyone and I think choosing exile and continuing the previous mission the best option

RPG Discussion / Re: The Vulgar Holy War: tabletop prototype
« on: March 27, 2017, 09:28:36 pm »
Thank you Wilshire. That's actually exactly what I was looking for. Something to kick myself into gear, I need to have a better pitch to sell the game for new people.

RPG Discussion / Re: The Vulgar Holy War: tabletop prototype
« on: March 03, 2017, 02:22:26 am »
Thanks everyone. I will post major updates on here, which could take some time...

@Wilshire The IP aspect... I would love to keep it set in the PoN universe, but if that isnt possible I will probably just make a more generic one. The 3D printers, yea, did not even know that was an option. If I went to a board game convention, I figured making all of the clay pieces would set me apart from the others. I will send you a PM for the rules and such.

RPG Discussion / The Vulgar Holy War: tabletop prototype
« on: March 02, 2017, 02:02:54 am »
I have spent a year and a half creating this prototype. It’s developed into somewhat of a mix between “Settlers” and “Axis and Allies.” The goal was to make a tournament style game, something that could be played at a competitive level. I also wanted enough random and organic elements to create high risk and reward situations. All of the pieces are handmade, the board itself has gone through 4 different versions, even a non symmetrical one.

The Vulgar Holy War (working title)
2-3 Players. Turn-based tabletop game. Players collect resources by claiming land or cities. Victory goes to the player who owns four cities by religion. Players balance the line between having a strong army or economy.

Main mechanics:
1. Peace or War?
     a.   The way players plan their strategies to a large extent comes down to whether the season is in peacetime or during wartime. If it’s during peace, players can move freely across the map where there is Empire soldiers.

2. World Events
     a.   At the start of every turn a new World Event card is revealed. If the card is not an elemental card, players can auction to see who can use the card.

3. Tactic Cards
     a.   Head on battles between players usually give a defenders advantage. Tactic cards however, turn the advantage to the attackers. Each flanking force into the defenders land, grants the attacker 1 tactic card. (Attacking from four lands into one gives 3 tactic cards.)

I would love to hear feedback if you see an area of improvement. I am satisfied with the game in terms of stats and balance, but it is not at a Kickstarter level. I would also be happy send over the PDF’s of the board as well as the sheets and rules, if anyone would like to help test the prototype. A first time playthrough takes most people around 2-3 hours, but with experienced players it rarely crosses the hour mark. I even have a spare set of clay pieces, but that would be an expensive shipment, (unless of course, Bakker is reading this and demands the original set.)

I could even do a video playthrough demonstration in the near future. My end vision for this would have each player be a different religion, the green pieces would reflect an Inrithi aesthetic, while red would be Fanim... and blue, Skylvendi.

General Earwa / Re: TSA related art and stuff. (VI)
« on: March 01, 2017, 07:15:51 pm »

News/Announcements / Re: Quorum
« on: January 29, 2017, 06:12:48 pm »
someone recently was turned off by a spoiler on the facebook group, so i think the spoiler warning should be there.

- Cnaiur and Conphas are both a joy to read from their perspectives, and the way they collide in TTT was great.
- Kellhus wrenching the Holy War to his will was unlike anything I had ever read.
- I loved Mimara's female perspective to that of the skin eaters.
- Kelmomas has some of the funniest inner dialogues Bakker has given us, and his study of the Narindar was thrilling.
- Sorweel felt a little out of place, but once his little servant began feeding the earth I was on board... although after TGO I worry he will be too alien.
- And as a bonus I believe its Sarl, who does the prologue, shit was hilarious re reading that in his voice.

Least Favorites:
- Malowebi, despite his interesting tie to Zeum, his chapters were definitely the slower parts, and I never felt any real threat to him in the events.
- Esmenet, for me its hit and miss. I did not like her sleeping her way away across the desert to get to the Achamian in the first book. But I love her perspective of Achamian, it makes him feel like a real person.

The Great Ordeal / Re: [TGO SPOILERS] The DREAMS
« on: October 17, 2016, 01:00:37 am »
So much of the plot goes over my head, but I wonder where exactly do the Seswatha dreams come from? Has this been explained? I know Mimara says something about the relevancy of time, compared to what he has dreamed, (Akka meets Koringhus and dreams of being Celmomas.)

I think Golgotterath is the location of the dreams. Perhaps the Consult have somehow kept alive Seswatha or Nau-Cayuti and the closer a mandate schoolmen, they are able to reach them through dreams. This would explain why Achamian experienced so many differences in the dreams on the frontier so far removed from Atyersus.

General Earwa / Re: Is there any interest for audiobooks?
« on: September 25, 2016, 07:17:10 pm »
I wrote a reply on Bakker's blog on this same subject.

The switch to a different narrator makes sense in that the characters age twenty years, and we have a whole new slew of characters and places. It feels right in my opinion. Also, his slow deliberate style fits Bakkers prose quite well. Don't start a kickstarter over something so trivial.

Besides, I don't think De Vries captured Achamian nor Kellhus characters until far into the first book. Kellhus is too naive and human, for instance... "I shall dwell in my fathers house." is narrated like... "I shall dwell in my fathers house!" Achamian on the other hand is played far too clumsily in the bar scene with Geshrunni. Both narrators are incredible overall though.

General Earwa / Re: The Prince of Nothing: TV series
« on: September 25, 2016, 06:54:21 pm »
You can have erect phalluses as long as they are monstrous or deformed for the Sranc i think, and as long as the camera doesnt dwell on them, because its just part of who they are.

Writing / Re: GRRM Interviews King!
« on: September 18, 2016, 03:23:24 am »
GRRM and Stephen King are a perfect fit - two mediocre authors who mass-produce shitty mediocrities, to the point of defining "airport lit".
this is perfect

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