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RPG Discussion / DMing brainstorm, artifacts and stuff
« on: September 24, 2015, 05:26:27 pm »
Hey guys, I know some of you play pen and paper games. I'm running a campaign for the first time and am trying to come up with fresh ideas. Honestly the hardest part of it I've found is that I can't bounce ideas off my friends. The people I normally kick writing ideas around with are my players. I don't know if there's enough activity in this part of the forum to keep this kind of post alive but does anyone want to try and come up with some ideas?
I'm down to talk about whatever, encounters and plot stuff, but right now I'm trying to come up with some interesting artifacts for my players to find. I really like Bakker's artifacts. They're mechanically interesting, and they fit with the metaphysical rules of magic he's set out, but they maintain all the mystique and wonder you want from artifacts. They all feel unique and clearly leverage sorcery in cool ways. I have a forerunner race in my game that is roughly modeled on the nonmen and I want to put interesting remnants of their civilization in the world. Does anyone have any thoughts for artifacts like that? Like the Diurnal and that kind of thing?
I'm down to talk about whatever, encounters and plot stuff, but right now I'm trying to come up with some interesting artifacts for my players to find. I really like Bakker's artifacts. They're mechanically interesting, and they fit with the metaphysical rules of magic he's set out, but they maintain all the mystique and wonder you want from artifacts. They all feel unique and clearly leverage sorcery in cool ways. I have a forerunner race in my game that is roughly modeled on the nonmen and I want to put interesting remnants of their civilization in the world. Does anyone have any thoughts for artifacts like that? Like the Diurnal and that kind of thing?