Hi littlegrice!
Impressive first post.
Predictions for the No-God
[...]
3. Some combination of the survivors of the Ordeal I listed above (maybe all?) will serve as the leaders of what's left of civilization in its undoubtedly pathetic attempt to stave of the Second Apocalypse. Esmenet has forces mustered in some random city (I don't remember where) which will be wiped out in the second major defeat at the hands of the No-God, forcing them to seek shelter in the unforgiving arms of High Holy Zeum. But to get there, they're gonna have to trespass on the ground owned by Moenghus and his Scylvendi. That should be fun. Moenghus and Serwa are going to have a Coming-to-Kellhus moment. Probably not gonna be sweet.
I've been thinking about how any army could possibly offer any meaningful resistance against the No-God and his Sranc-horde. RSB mentioned that we have not seen the last of the Nonmen, so there are other powers at play.
Still, I was thinking about geography. To battle the Horde on any field is to invite disaster. As we have seen in TGO and elsewhere in smaller scale, if one is able to divide the Horde in manageable chunks through geography, then it might be possible to fight a running battle. Guerilla warfare, instead of open warfare. This should protect against the Whirlwind as well.
A well-timed Momasian earthquake or flooding would be very helpful as well, so get on it Thousand Temples.
Meanwhile, evacuate all souls that cannot take part in the battle.
All the while, one needs a more permanent solution. The Dunsult themselves, the Ark, the Carapace, they need to be wrecked somehow as well.