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General Misc. / Re: Quotes
« on: February 16, 2023, 06:33:55 pm »
"Anyone who attempts to generate random numbers by deterministic means is, of course, living in a state of (original) sin."
-J V Neumann
-J V Neumann
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'The idea of ... empathy is an intellectual interpretation of the primary experience in which there is no room for any sort of dichotomy.'
- Daisetsu T. Suzuki
‘Man is a stream whose source is hidden. Always our being is descending into us from we know not whence.’
-Ralph Waldo Emerson
“we are continually overflowing toward those who preceded us, toward our origin, and toward those who seemingly come after us. ... It is our task to imprint this temporary, perishable earth into ourselves so deeply, so painfully and passionately, that its essence can rise again “invisibly,” inside us. We are the bees of the invisible. We wildly collect the honey of the visible, to store it in the great golden hive of the invisible.”
―Rainer Maria Rilke
"Paradoxically, the ability to be alone is the condition for the ability to love."
-Erich Fromm, The Art of Loving
I think probably "portion of god" and/or Third Sight seems something closer to Intellect than Soul. Why else would Moenghus shine so brightly. Also, this explains why Skin Spies wouldn't necessarily jump out in the Third Sight.
The Cish don't see souls, but something else entirely.
“Temporal fortune,” we are assured, “is naught but the shadow of eternal damnation …” In his Annals, Casidas contends that Hintarates was what drove the powerful to incessant war, “to leap to Gilgaöl lest falling deeper still.” Later in the Annals, he writes that “contention is the greatest curse of our religion. If the powerful are not waging war to save their souls, their people are waging war against them for being damned,” a passage that has been, not surprisingly, redacted in a great many copies.
Bakker, R. Scott. The Unholy Consult: The Aspect-Emperor: Book Four (The Aspect-Emperor Trilogy) . The Overlook Press. Kindle Edition.
Is anyone into the SCP Foundation universe? If so, I’m trying to identify what portions of tSA that could be transferred over to the D&D 5e rule set in a believable manner.
This specific group of players I DM for played my patchwork version of tSA, but I think they would really like an adventure version where they are essentially SCP agents and all of the SCP’s they are called to investigate are out of the Bakkerverse
SCP is great
Used to read articles before, haven't checked it in more than a year though.
If you combine the technological anomalies, such as the ones made by Anderson Robotics or perhaps Prometheus Labs and use them as technology for the Consult, I think it will make a fun mixture. I doubt the lores are compatible in any way though, even the horror atmosphere is different.
Flesh that hates and Consult abomiantions could work together I guess
Regarding the RPG idea I think you can combine elements of Neuropath - use tech to fuck with people's brains in Seven-movie fashion w/ elements of the gods and Outside
The Hundred can be archetypes, hiding behind angels of the monotheisms and gods of the polytheisms.
The Hundred, are, arguably, akin to AIs
The Trickster seems like a friend, helping you navigate these horrors, but in truth seeks a way into the world could be a campaign.
Ciprhang - I assume 5e has the Tanar'ri, the demons of the Abyss
Those seem to be inspiration for the Ciphrang we get in the books.
5e Ultramodern - I think that's the title - prolly has enough modern rules for stuff like guns to help blend the fantasy and sci-fi elements.
You don't even need to read Neuropath, you can just ask yourself what happens when the worst people in the world - many of whom are in power - get access to tech that can fuck with brains....
Chorae would need to be toned down, tho Aporetics could be how Ciphrang are harmed...like you scribble some Word of God onto bullets, blades, etc.
just use magical weapon rules, maybe with some "ignoring defensive magics"
The all/nothing nature of Bakker's magic is likely untenable for an rpg.
It works on the scale of armies, but for small groups it doesn't make sense. Either all encounters simply end with a handwaive, or the wizard does nothing.
it's pretty much like the real world - who lands the first hit, wins
Aporetics actually gives a reason for the sci-fi tech
The mechanic is already in the Modern / Urban-Fantasy rules for 5e
Ah you just tone down the efficacy of Aporetics
Like how you need a +1 magical weapon to hit most demons, elementals, etc
It give the opportunity, not victory outright
Brutal Rock, Paper, Scissors balance there.
I mean, it can work, you just better watch each other's asses. But, yeah, maybe they were going for a real D2 Hardcore-style. It does make for some real "stakes." In a Heideggerian Being-Towards-Death way, I guess.
Yeah a lot of the Old School Renaissance stuff is pretty hardcore
But if the goal is Occult Investigation into Bakkerverse type horror
Seems like you need to either up the power of science and/or lower the power of magic
Permadeath is not something I have ever felt I had time for.
permadeath based on a die-roll especially is hard if you were 3/4ths of the way into an X-files style case
Closest I've come is Xcom2 where your soldiers can die. While great fun in its devastation, i don't have the hours to lose an entire game.
heh i was just thinking of how it could be done Xcom style
Yeah feeling the loss of a mistake that kills a character you've been grooming is nice in that way, as you kind of get the best of both..
You still keep playing the stakes are there to lend weight to decisions.
Plus the agency itself has more of a character. Sorta like Men in Black
You select agents for the job, possibly separate investigators from "SWAT" back up
So your "main guys" aren't dying every time
Sorcerer vs Sorcerer battles still get a back-and-forth, where wards get worn down and reinforced
that's assuming no one's blindsided, which is a pretty big assumption
they still have reflexive and incipient wards though
and it's hard to be blindsided due to the mark
Akka gets ambushed a number of times
Manages to live.
I would assume those can be overwhelmed with a precision strike, given time to aim/concentrate
Akka has warning Wards, it's why he wakes up in the library
and I mean blindsided in a skirmish, when too much stuff happens, and you can get attacked from any side at any point, while you yourself are attacking someone in the same way
Kellhus teleporting around and killing all the primaries.
Where were their skin wards lol.
Do you agree with Madness that perhaps Big Moe just let Kellhus yammer on about discrepancies in voices while in truth the Cish easily rooted out the skin-spies?
Well, even Kellhus temper's his conjecture there:QuoteThen, about twelve years ago, you discovered the first of the Consult skin-spies—probably through discrepancies in their voices.
I don't think Kellhus really fully understands the Third Sight at this point (in fact, he might never really, since he couldn't ever experience it himself).I think in line with what you are saying here is that what the Cish see has, to them, always correlated with souls. They perhaps see souls as entities with passions, intellect, etc. And before they never had reason to doubt this correlation.
Perhaps it's also the case that because they felt they could still see "souls" in the skin-spies they insisted that these were not biological machinery but magical artifacts made by the Scarlet Spires?
Well, I think that the Cishaurim leadership likely already had "reason" to suspect or be worried about the Scarlet Spires. The only other group they'd likely suspect more would be the Imperial Saik and they likely had little reason to think they could pull off such a feat, simply because the Diamos is far more mysterious, in-world, as to what it might be able to do. Being so beyond what the "usual" Anagogis could do, they are likely right in worrying about if it could well pull a soul from something.
In the end, I suspect this actually is a slight plot hole, but one easily hand-waved away. It was the case that pre-"twelve years ago" the Consult rarely had reason to install skin-spies in Fanim lands, so there wasn't really much reason for concern by either party. When Moe arrives though, his curiosity and general thoroughness means removal reaches a fever pitch, raising things to a new level for both the Cishaurim and the Consult.
...and yet ->Mike mentioned this on TPB as the 'question of questions,' but I'm sure this in the books somewhere. Wracu find them painful, for reasons that are hotly contested. One interpretation involves the fact that it's not just places where atrocity wears thin the fabric of the onta. As Wutteat shows, it's beings as well. Wracu, some argue, are demonic in some respect.
Another interpretation turns on the way morality is intrinsic to the ontology of the World. If you look at Chorae as 'logic bombs' designed to obliterate violations of code, then you can chart antipathies to Chorae according to different kinds of violations. Thus the difference between Schoolmen and Cishaurim. Wracu are not simply Inchoroi abominations, they are Inchoroi abominations possessing souls. Like the Cishaurim, they do not so much violate the 'letter' as the 'spirit' of natural law. Chorae are 'ontological stressors' in the latter instance.
I actually, at times, have wondered if they somehow went and "mixed" actual Inchoroi genomes and whatever genome Wutteät is/was in an attempt to manufacture Wracu. Which might explain why they all are somewhat different than each other, each was some new experiment on how to combine Inchoroi DNA with Wutteät DNA and graft that onto cybernetic parts. In other words, it was a makeshift process, using what tech they still had available, not wholesale "new" creations (which likely could not be souled because they lacked the understanding of how to imbue that "part").
Not that we could prove any of that one way or the other.