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RPG Discussion / Re: [TSA P&P RPG] Design discussions aka brainstorming the rules-set
« on: August 01, 2017, 12:33:09 am »
That's great for a board game, not an rpg.
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Fair enough, I get the principle you're conveying.
I'd probably also suggest some kind of mechanic, call it a 'red shirt' points, to pass off attacks on the PC as having happened to some NPC hireling/follower instead. So the brutality of the attack is underlined with someone getting killed - instead of the javalin merely grazing the side of the PC's head and KOing them, spend a redshirt point and it goes through the neck of an NPC follower, leaving them thrashing on the ground grasping at the dread intrusion. Possibly redshirt points recover over time or from some game play event, while fate points don't (ala warhammer fantasy)
Being damned isn't the same as having the Mark.As far as I remember Mimara always strongly connected a sorcerer's damnation with their Mark. At least that was my reading of her judgments. It always seemed very interesting to me.
Maybe also from the quote we get from Aurang at Dagliash about the days being new "and far shorter than the old"? The quote did have me puzzled every time... This could explain.
CC?!
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