Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Callan S.

Pages: [1] 2 3 ... 45
1
Yes.

"So what will you do if something goes wrong? What is your plan B?"

"It wont go wrong"

2
Philosophy & Science / Re: Sam Harris on why Materialism is Nonsensical
« on: February 25, 2019, 02:20:55 am »
Well I was asking for your reaction on that fact.

On hardware and software I don't think there's a difference and indeed it's actually indicative of the hard problem that general culture describes them that way. If I've used software/hardware in one of my posts then that's my gaff, it wasn't good communication on my part.

3
Philosophy & Science / Re: Sam Harris on why Materialism is Nonsensical
« on: February 13, 2019, 10:17:40 pm »
Well I did say a creature that cannot report how it works.

But even the attempt suggests two entities, the reporter and the one given the report?


That arrangement 'A: A reporter and B: One who gives the report', why would that have to be the case? Why would there even be two 'entities'

A creature that cannot report how it works can just as much be 'A: A mechanism and B: A verbal system with limited access to the prior mechanism it runs on - much like software running on hardware and )

Otherwise I don't know what you're saying - my computer is going to give the server the SA forums a report. Are these two entities?

I don't understand this part ->

" the software's code can't access all the hardware because there isn't hardware for accessing the other hardware (also the software isn't even code to show this absence, in much the same way as we all have a blindspot in out sight but it is smudged over and hidden from us, without native documentation"

Could give an example of software and hardware? I don't see how the software/hardware lack of access is at all like the blindspot that is smudged over?
I don't understand where your position is - does your brain tell you it's smudging over part of your vision or does it just do so without telling you, whether you like it or not? You don't have any part of your brain telling you its doing that trick - there's no hardware or software there to do that. You're left numb to it. How much else are you left numb to? The edges of your vision just kind of run out as well, rather than have any kind of sign of where they end.

Or I don't know, what is your position on the matter? I know your eye is basically smudging over info in part of your eye. That's a fact. Basically it fools your brain/it fools you - or would you put it another way. And your reaction to that fact/your position in regards to that fact, what is it?

4
But what ensures A should always be the result? Why doesn't some event B sometimes end up as the result instead of A? The usual explanation seems to be that there are brute facts that are called "natural laws". Yet why don't the "laws" change? What keeps them in place? "Meta-laws"?

LTTP, but: The actual practice of science is that it never proves anything - it only builds up evidence. It's men that decide to commit to a conclusion, which is somewhere that the angel that is science doth fear to tread. What gives the illusion of keeping the laws in place is human arrogance in treating our committing to an idea a 'natural law' and pitch it to each other as a definite fact, rather than a gamble (albeit a gamble based on a lot of evidence)

5
Philosophy & Science / Re: Sam Harris on why Materialism is Nonsensical
« on: January 11, 2019, 11:18:20 pm »
Well I did say a creature that cannot report how it works.

But even the attempt suggests two entities, the reporter and the one given the report?


That arrangement 'A: A reporter and B: One who gives the report', why would that have to be the case? Why would there even be two 'entities'

A creature that cannot report how it works can just as much be 'A: A mechanism and B: A verbal system with limited access to the prior mechanism it runs on - much like software running on hardware and the software's code can't access all the hardware because there isn't hardware for accessing the other hardware (also the software isn't even code to show this absence, in much the same way as we all have a blindspot in out sight but it is smudged over and hidden from us, without native documentation)

Otherwise I don't know what you're saying - my computer is going to give the server the SA forums a report. Are these two entities?


6
Philosophy & Science / Re: Sam Harris on why Materialism is Nonsensical
« on: December 21, 2018, 10:39:36 pm »
Yeah, fair enough. I'll just break down the first part - they are not trying to think of how an arrangement of atoms could result in a creature that cannot report how it works.

Doesn't "report" imply a relationship between a set of data and its observer?

Well I did say a creature that cannot report how it works.

7
Philosophy & Science / Re: Sam Harris on why Materialism is Nonsensical
« on: November 06, 2018, 08:37:53 am »
IIRC Sam is a Neuroscience PhD, as such I doubt he's telling people in his own field to just give up researching the brain. Rather he's asking how you can go from matter that lacks consciousness to something that has consciousness - his object[ion], AFAICTell, is that there's a Something from Nothing problem.

I think Nagel said something similar, how describing the arrangement of atoms* that bring about consciousness wouldn't give you the answer as to why that arrangement works
They don't seem to be thinking about looking at an arrangement that would result them saying 'wouldn't give you the answer as to to why that arrangement works'.

Their critique is being done at a recursive level and absent a third recursive level to see the second, they don't consider seeing an arrangement that not only shows their critical responce, but makes sense that it would result in those critical words being uttered.

I don't understand this reply at all.
Yeah, fair enough. I'll just break down the first part - they are not trying to think of how an arrangement of atoms could result in a creature that cannot report how it works.

8
Philosophy & Science / Re: Sam Harris on why Materialism is Nonsensical
« on: October 23, 2018, 09:21:28 am »
IIRC Sam is a Neuroscience PhD, as such I doubt he's telling people in his own field to just give up researching the brain. Rather he's asking how you can go from matter that lacks consciousness to something that has consciousness - his object[ion], AFAICTell, is that there's a Something from Nothing problem.

I think Nagel said something similar, how describing the arrangement of atoms* that bring about consciousness wouldn't give you the answer as to why that arrangement works
They don't seem to be thinking about looking at an arrangement that would result them saying 'wouldn't give you the answer as to to why that arrangement works'.

Their critique is being done at a recursive level and absent a third recursive level to see the second, they don't consider seeing an arrangement that not only shows their critical responce, but makes sense that it would result in those critical words being uttered.



9
Philosophy & Science / Re: Sam Harris on why Materialism is Nonsensical
« on: October 22, 2018, 12:34:19 am »
Quote
Consciousness may very well be the lawful product of unconscious information processing. But I don’t know what that sentence means—and I don’t think anyone else does either.

Removing 'information' and using 'physical interactions', I don't know why he'd say he doesn't understand it. Maybe he expects to suddenly understand every little part - but that's like looking at a print out of code for a program and if you don't understand all of it then you don't understand any of it. It's just giving up.

10
General Misc. / Re: Quick Blade S-rank Killers
« on: July 04, 2018, 12:32:56 am »
Uploaded a new version to Kongregate: https://www.kongregate.com/games/Noontide/quick-blade-s-rank-killers

The Idle game section has been extended.

11
General Misc. / Re: Quick Blade S-rank Killers
« on: May 30, 2018, 12:39:12 am »
Added a small idle game to it. It's short as I ran out of development time I set for it, but I like it and it's all a base for whatever next expansion I add to it. Same link as before: QUICK BLADE S-RANK KILLERS

12
General Misc. / Re: Quick Blade S-rank Killers
« on: April 26, 2018, 12:27:36 am »
But then the next time a wizard goes by, you'll wonder what it would have lead to and you'll never know! >:)

13
General Misc. / Re: Quick Blade S-rank Killers
« on: April 24, 2018, 02:23:30 am »
Brutal!

And now an update: New Meat

It's got new cook options and a career kills board. Fancy surviving and escaping after being stabbed? Now you can buy escape supplies and the longer you live, the higher your career kills goes, even if you are defeated! Or fancy staying in the fight for longer? Buy slog and have at that S-rank a second or even third time! And fight your way through enough S-rank and you can increase your bounty multiplier!


Notes: I have this vague idea of the Skinner earning coin towards some kind of base building and expansion, creating their own band of skinners. Then maybe being hired by a wizard to do some side work the wizard needs as he travels...

14
General Misc. / Re: Quick Blade S-rank Killers
« on: April 19, 2018, 12:37:50 am »
Just letting you know I have the current high score.
Is that 23? It gets pretty tough as it slowly dials up the enemies reaction speed over time. Considering some kind of health system for missed clicks and to cap the reaction increase at a certain point and just make it random.

15
General Misc. / Re: Quick Blade S-rank Killers
« on: April 19, 2018, 12:33:42 am »
How is it? I keep forgetting about it lol.

This is actually a new game with the same themes - this one is a rapid reflex test, the other was a resource management game. I wanted to test a model of play that had rapid engagement, as another game with a similar model had done well.

So in this game is very quick - when the sign says 'Kill' click or hit space and see if you can beat its reaction speed.

Granted, for now it ends in doom eventually.

Pages: [1] 2 3 ... 45