Text based browser game musings

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« Reply #15 on: June 04, 2013, 06:51:19 pm »
Quote from: Curethan
So, ascii graphics?
html5 has canvas and that seems fairly easy to use for simple stuff.
Keeping track of other players is the hard part programming-wise I think.  Global turns could minimise server requirements, I think.

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« Reply #16 on: June 04, 2013, 06:51:25 pm »
Quote from: Callan S.
Yeah, I was going to go with a traditional turn points system, regaining one every fifteen minutes or so, up to 100.

Here's a bit of a screen shot of the out from the map reader - I realise now that 20x20 pixels are minute! But I'd need to make new placeholders (say, 50x50) and for today I'm done with making placeholders. Mebe tomorrow. Anyway, it shows the database call lines, then the grid data it gets from the database (none of these are shown in game, this is behind the scenes stuff), then what that looks like converted into graphical tiles. Also I got the hot linked tiles going (copied some old map code I'd written before). So that's gone well so far.

http://secondapocalypse.forumer.com/download/file.php?id=50200