The Second Apocalypse

Earwa => General Earwa => Topic started by: Somnambulist on November 12, 2013, 05:03:12 am

Title: Kellhus' Limits
Post by: Somnambulist on November 12, 2013, 05:03:12 am
This is kind of a catch-all speculation post regarding Kellhus and his limits (or lack thereof).  I'm going to wander around some topics, but please feel free to insert more if you're so inclined.  Some of these will have been touched on before, but I'm trying to get an overall baseline for what people think Kellhus is actually capable of, and what he is not.  Some points to start:

1)  Teleportation:  It's been accepted as doctrine that a metagnostic sorcerer can teleport the distance of horizon to horizon, or distances relative to that which they can reasonably see.  While this may be true of world-born sorcerers (and half-Dunyain for that matter), I'm not so sure it applies to Kellhus himself, being full Dunyain.  Leaving the underground Mansion after knifing Moenghus, he obviously couldn't 'see' Shimeh, yet he popped into the sky above it, assumedly straight from that underground room.  With his mental faculties, he could easily have studied the landscape and held that target in his mind for probably an indefinite period of time, thus negating the need to see his destination.  Likewise, twenty years later, he's supposedly making many jumps from the location of the Great Ordeal back to Momemn, and he plays like he's tired because of it.  He may very well be tired, but I don't think he's actually making the same jumps others would.  I think he's tired because it's more arduous to teleport to someplace you can't directly see.  I think he made one jump, straight from the Ordeal and into the throne room on the Adiamine Heights, but it was taxing even for him.  On a tangent, but directly related to this subject, back when Sasheoka was assassinated by the Cishaurim, thus sparking the war between the Scarlet Spires and the snakeheads, I think it was Eleazaras who related that the Cishaurim simply popped into view in their deepest, most secure sanctum.  So, the Cish not only had the ability to teleport, but to teleport to someplace they couldn't see directly.  This, to me, is evidence that Moenghus had the knowledge, if not the power, on how to accomplish this feat.  Maybe the fact that they're blind actually helped them, as they can't really 'see' in the traditional sense anyway.  Just food for thought.

2)  Meta-Daimos:  This has been brought up in another thread as a possibility.  I think it's an inevitability.  If Iyokus can summon and control three Ciphrang at once, surely Kellhus can up the ante exponentially.  I would imagine he could field a small army of Ciphrang, and most likely control them to a much greater degree.  And/or he could probably yoke more powerful demons.  Imagine behemoths the likes of which no one has ever been able to control before, powers out of reach of world-born men and their frailties.  And Kellhus, imo, is not deterred by fears of damnation or eternal torment.  He's gone all-in and intends to come out on top.  Might be his ace-in-the-hole in the war: an army that doesn't need to be marched anywhere, just summoned when you got there.

3)  Meta-Compulsions:  So, if compulsions are indistinguishable from one's own thoughts, and with Kel's advanced conditioning taken into account, would he not just be able to outright re-write someone's psyche to become whatever he wants them to be?  When Esmenet was possessed by Aurang (Aurax? sorry, can never remember which is which), Kellhus was able to suppress some of those experiences in her (am I remembering that right?)  Regardless, I believe his compulsions could, in theory, become a tool by which he could dominate/enslave/compel virtually anyone.  Isn't this essentially what the Whelming is?  Couple this with dream communication.  Moenghus was able to communicate via dream, even though he was supposedly weak in the water, all the way to Ishual.  Kellhus would have been easily more adept at this kind of thing.  My postulation, in this instance, is that he could have dream-contacted the people he knew before he left and put the whammy on them (scientific term here).  In this scenario, once he had them firmly under his control, he may have used them the purge the rest of the Dunyain, leaving only those loyal to him left.  Then he shows up, completes their whelming, destroys Ishual and inserts his slaves into his army.  Others have postulated that there may be full Dunyain under Kel's control.  Not my idea, but if that were true, maybe this is how he did it.

Okay, I'm losing steam.  There may have been other specifics I had in mind, but I can't remember them if there were.  What do you think?  Bullshit?  Something?  Would love to hear what anyone else might think about any of this.
Title: Re: Kellhus' Limits
Post by: Callan S. on November 12, 2013, 08:52:24 am
Do we have any information about metagnostic casters getting tired when they teleport? To be honest I thought they hadn't even achieved that? I miss reading something?

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Might be his ace-in-the-hole in the war: an army that doesn't need to be marched anywhere, just summoned when you got there.
That'd sound about right, if the whole army just turns out to be a bluff and a ruse, not at all the actual forces that'd be used. All those people going through all that pain and death - not for glory, but to be the distraction in a sleight of hand and nothing more. Yeah, that sounds about right for the series!
Title: Re: Kellhus' Limits
Post by: Borque on November 12, 2013, 10:14:35 am
Leaving the underground Mansion after knifing Moenghus, he obviously couldn't 'see' Shimeh, yet he popped into the sky above it, assumedly straight from that underground room.
Well we don't know. He might very well have performed a chain of jumps here too, with the first jump just covering the 15 meters to the top of that waterfall, or something.

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So, the Cish not only had the ability to teleport, but to teleport to someplace they couldn't see directly.
They could have walked the Shadow Way (or whatever it was called), like Akka and Xin did in TWP.

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2)  Meta-Daimos:
Great idea, I love it. Just the kind of surprise that Kellhus would love to spring on the Consult. Possibly his demon army even will include some of the Hundred.

That we are going to see some Demonic sorcery or other seems inevitable, with both Kellhus having walked the Outside and Iyokus being on the Ordeal, but I never envisioned something of this scale until you brought the possibility up.

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3)  Meta-Compulsions:
Possible, but would need to be severely limited to be believable - i.e. he needs to know the dreamer and/or his location really well or something. Otherwise this potentially could have saved stupendous amounts of time and lives in the Wars of Unification and it would beg the question why it hasn't been used before. But then again, it might be possible to argue that it is a capacity he doesn't want the Consult to know he has, which is why he hasn't used it enough to raise their suspicions, etc.
 
Title: Re: Kellhus' Limits
Post by: Cüréthañ on November 12, 2013, 11:47:18 am
Moenghus was able to communicate via dream, even though he was supposedly weak in the water, all the way to Ishual.  Kellhus would have been easily more adept at this kind of thing.

Akka reflects that Gnostic dream communication is impossible unless you know the exact location of the dreamer.  Anagogic and gnostic dream communication is only shown between two sorcerers (but that is possibly because of the impiety associated with sorcery).  Moe sent dreams a whole bunch of dunyain at the same time.

I'm not sure that physical distance is a factor. It is only Kellhus' assertion that that dream sending was Moe's upper limit, he may well be lying or just plain wrong.

For instance, at the start of TDTCB he uses his face as a communication portal for the Fanim leader to speak directly with Xerius, which seems a whole 'nother level above standard 'dream chat' cants - possibly comparable with Kellhus' fire scrying.  Before Cnaiur's first meeting with Kellhus, he 'dreams' about Moe, which may be a hint of Moenghus' literal activity in conditioning Kellhus' path (i.e. covering the possibility that Kellhus' path may take him through the same Scylvendi territories as Moe had travelled).

Otherwise big +1
I believe that Dunyain 'soul tethering' skills are (at least in part) a type of sorcery that leaves no mark, like the psukhe.  I suspect that cants of compulsion are merely inferior and clumsy (albeit faster, much dirtier) approximations of what the Dunyain are trained for.
Title: Re: Kellhus' Limits
Post by: Dûnyain novice on November 12, 2013, 01:23:21 pm
After all the time he had to hone his sorcerous skills, I'd expect awesome overpowered moves once the ordeal meets some really powerful enemy!
Meta-gnosis: As far as offensive capabilities we've seen next to nothing. At least nothing specific. There never was a scene like: “Kellhus uses Meta-Gnostic cant X which does X”. But we can assume he would be extremely powerful.
After all he had just learnt the gnosis when he cut through the top Cish like a hot knife through butter. Yes one could argue that the teleportation + surprise backstabbing was kind of cheating, and he probably did it because he realized that his wards were not strong enough. It was 20 years ago though, he must have perfected every aspect of his sorcery skills. I don’t think there’s anything we know that could stand in his way sorcery-wise.
A group of Quya perhaps, but I would bet my money on Kellhus anyway.
Also I think his new wards would be really complex, something similar to the Barricades in concept.

Meta-daimos: This is where the speculation gets interesting! What could we expect? A little army of incredibly powerful Ciphrang? Who knows, whatever it is it’s gonna be awesome. He must have some crazy stuff up his sleeve.

The Consult must have been preparing too! I bet they’re busy digging another very deep hole thinking “Hey it worked once, didn’t it?” XD

P.S.
Sorry for any grammar/spelling mistakes, still learning :-P

Title: Re: Kellhus' Limits
Post by: Cüréthañ on November 12, 2013, 01:48:04 pm
No worries Novice, your grammar is well above the internet norm.  ;D  Thanks for adding your thoughts.

Bit of a glimpse at Kellhus' offensive capabilities when he rocks up to save what's left of the Volkatai and Mandate at the end of WLW.
Title: Re: Kellhus' Limits
Post by: Somnambulist on November 12, 2013, 03:39:24 pm
Do we have any information about metagnostic casters getting tired when they teleport? To be honest I thought they hadn't even achieved that? I miss reading something?

I'll go through my reasoning.  So, the first cant Kel wants Akka to teach him is a cant of calling, which he then turns into a cant of transposing by adding a second inutteral string, thus making it a meta-gnostic cant.  Fast-forward 20 years.  There are a couple of descriptives in the text (both in TJE and TWP) which indicate that the limitation of transposing is horizon to horizon.  This is illustrated by Serwa and her jumps with Sorweel and Little Moe.  She's half-Dunyain and a meta-gnostic witch.  She's able to do this 2-4 times a day.  Saccarees is described as the first sorcerer to utter a meta-gnostic cant.  Assuming he's world-born (and not a Dunyain plant, as some have suggested), he also should be able to perform a cant of transposing, theoretically.  Also important is that he was the first to do so (after Kel, of course), implying there are more sorcerers capable of meta-gnostic cants.  My hypothesis is that world-born sorcerers need line of sight (i.e., horizon to horizon), whereas Kel can hold a destination in his mind (because of his superior mental faculties) and thus doesn't need to see his destination physically to transpose to it.  Transposing is arduous, though, which is probably why we don't see world-born sorcerers using it (yet).  Crackpot?
Title: Re: Kellhus' Limits
Post by: Somnambulist on November 12, 2013, 03:57:12 pm
Leaving the underground Mansion after knifing Moenghus, he obviously couldn't 'see' Shimeh, yet he popped into the sky above it, assumedly straight from that underground room.
Well we don't know. He might very well have performed a chain of jumps here too, with the first jump just covering the 15 meters to the top of that waterfall, or something.

Quote
So, the Cish not only had the ability to teleport, but to teleport to someplace they couldn't see directly.
They could have walked the Shadow Way (or whatever it was called), like Akka and Xin did in TWP.


To the first point, the interrogation room was a good distance from the waterfall room, down long corridors, etc., so he still couldn't physically 'see' any destination, really, outside of the room he was in.  And it was dark, aside from the sorcerous light he was providing, which would have been limited to, again, his immediate surroundings.  If he was limited to line of sight, he would had to have 'jumped' right behind Cnaiur into the hallway, jumped down the hallway increment by increment, limited by the radius of his sorcerous light.  Just doesn't make sense to me if we're talking line of sight for transposing.

To the second point, my belief is that the Scarlet Spires were aware of the shadow way and would have erected wards to combat it.  Seems no one ever expected transposition to be a possibility, so they were taken completely unawares.

Anyway, great comments so far!
Title: Re: Kellhus' Limits
Post by: Madness on November 12, 2013, 04:13:22 pm
1)  Teleportation:  It's been accepted as doctrine that a metagnostic sorcerer can teleport the distance of horizon to horizon, or distances relative to that which they can reasonably see.  While this may be true of world-born sorcerers (and half-Dunyain for that matter), I'm not so sure it applies to Kellhus himself, being full Dunyain.  Leaving the underground Mansion after knifing Moenghus, he obviously couldn't 'see' Shimeh, yet he popped into the sky above it, assumedly straight from that underground room.  With his mental faculties, he could easily have studied the landscape and held that target in his mind for probably an indefinite period of time, thus negating the need to see his destination.

Gah - my fucking course-load has ruined my ability to properly parse arguments ;).

Here goes... sometimes I feel as imaginatively useless as Theliopa around here. But as far as the evidence goes:

- Esmenet, Serwa, and Kelmomas all corroborate descriptions of the Cant of Transposition.
- Esmenet suggests that Kellhus can only move to places he can see from a distance or that he knows well to whatever degree. Kellhus had given his last sermon above Shimeh, with the city strategically behind him (I'm sure Dunyain have a kind of eidetic memory).
- Kelmomas suggests that Kellhus is not as tired as he plays with Esmenet, whether Kellhus made one Leap or any number, we don't know.
- Serwa affects that she is truly tired after even one jump; she sleeps after most Leaps, she seems to feel the chemo effects of the Leap like Moenghus and Sorweel when she doesn't execute the second inutteral effectively.

On a tangent, but directly related to this subject, back when Sasheoka was assassinated by the Cishaurim, thus sparking the war between the Scarlet Spires and the snakeheads, I think it was Eleazaras who related that the Cishaurim simply popped into view in their deepest, most secure sanctum.  So, the Cish not only had the ability to teleport, but to teleport to someplace they couldn't see directly.  This, to me, is evidence that Moenghus had the knowledge, if not the power, on how to accomplish this feat.  Maybe the fact that they're blind actually helped them, as they can't really 'see' in the traditional sense anyway.  Just food for thought.

I share Borque's commentary above about the walking the Shadow Way. It would be interesting to note why the Mandate actually knew about that when the Anagogic Schools don't seem to.

2)  Meta-Daimos:  This has been brought up in another thread as a possibility.  I think it's an inevitability.

Just +1. I think, I've pimped this one enough :).

3)  Meta-Compulsions:   Isn't this essentially what the Whelming is? 

Compulsions specifically work the soul. Whelming is closer to the Tekne than Sorcery. If the Outside inhabits the individuals, then the Compulsions hijack that link before the soul.

My thoughts on the Whelming are that it's like an idealized version of mythological hypnotism.

Couple this with dream communication.  Moenghus was able to communicate via dream, even though he was supposedly weak in the water, all the way to Ishual.  Kellhus would have been easily more adept at this kind of thing.  My postulation, in this instance, is that he could have dream-contacted the people he knew before he left and put the whammy on them (scientific term here).  In this scenario, once he had them firmly under his control, he may have used them the purge the rest of the Dunyain, leaving only those loyal to him left.  Then he shows up, completes their whelming, destroys Ishual and inserts his slaves into his army.  Others have postulated that there may be full Dunyain under Kel's control.  Not my idea, but if that were true, maybe this is how he did it.

I want to know who Kellhus' resources in Momemn are. Kelmomas certainly gets information about how the Ordeal fights and the formations and battle-tactics of the Schools. But definitely, there will be the Ministrate, Compulsed agents, hell, Kellhus might even have made preemptive deals with different Cults to affect that they are rebels.

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2)  Meta-Daimos:
That we are going to see some Demonic sorcery or other seems inevitable, with both Kellhus having walked the Outside and Iyokus being on the Ordeal, but I never envisioned something of this scale until you brought the possibility up.

The Hundred has been voiced a couple times as a possibility. And that would make Meppa (and the Cishaurim by extension) right when he declares the Hundred Ciphrang.

Akka reflects that Gnostic dream communication is impossible unless you know the exact location of the dreamer.  Anagogic and gnostic dream communication is only shown between two sorcerers (but that is possibly because of the impiety associated with sorcery).  Moe sent dreams a whole bunch of dunyain at the same time.

Kellhus could easily have planned to have regularly napping Few around. Also, the Glossary isn't so selective (it suggests that more than you only need to have been the place before to contact any sleepers therein) and Achamian's experience in TWP suggests that he wanders through the different nightmares of multiple Mandate Schoolman before finding the dreaming Nautzera.


After all the time he had to hone his sorcerous skills, I'd expect awesome overpowered moves once the ordeal meets some really powerful enemy!
Meta-gnosis: As far as offensive capabilities we've seen next to nothing. At least nothing specific. There never was a scene like: “Kellhus uses Meta-Gnostic cant X which does X”. But we can assume he would be extremely powerful.

That actually sounds like Bakker writing-formula, DN ;). I could see that exact sentence in TUC.

The Consult must have been preparing too! I bet they’re busy digging another very deep hole thinking “Hey it worked once, didn’t it?” XD

+1 - Can't wait.

P.S.
Sorry for any grammar/spelling mistakes, still learning :-P

I don't think anyone would have/will question your English skills.

Also important is that he was the first to do so (after Kel, of course), implying there are more sorcerers capable of meta-gnostic cants.

+1

To the second point, my belief is that the Scarlet Spires were aware of the shadow way and would have erected wards to combat it.  Seems no one ever expected transposition to be a possibility, so they were taken completely unawares.

Reaching ;).
Title: Re: Kellhus' Limits
Post by: Somnambulist on November 12, 2013, 08:03:03 pm
To the second point, my belief is that the Scarlet Spires were aware of the shadow way and would have erected wards to combat it.  Seems no one ever expected transposition to be a possibility, so they were taken completely unawares.

Reaching ;).

Onkis rules my heart  :)
Title: Re: Kellhus' Limits
Post by: Francis Buck on November 12, 2013, 08:16:37 pm
For some reason I always just assumed that Moe figured out some kind of Psukhe form of teleportation, although thinking about it now, that probably doesn't make sense as we haven't heard anything about it.

ETA: Agreed about the meta-daimos though. I think we're definitely going to be seeing some crazy daimotic shit going down in TUC, and I'm also a believer that the Hundred (or some of them, anyway) will be brought into reality, either forced to by someone or by their own hand. I actually think the final battle of the series will essentially boil down to The Consult/Everyone who wants to stop damnation versus a combined force of humanity fighting for and/or with the Gods.
Title: Re: Kellhus' Limits
Post by: Callan S. on November 13, 2013, 12:15:28 am
Do we have any information about metagnostic casters getting tired when they teleport? To be honest I thought they hadn't even achieved that? I miss reading something?

I'll go through my reasoning.  So, the first cant Kel wants Akka to teach him is a cant of calling, which he then turns into a cant of transposing by adding a second inutteral string, thus making it a meta-gnostic cant.  Fast-forward 20 years.  There are a couple of descriptives in the text (both in TJE and TWP) which indicate that the limitation of transposing is horizon to horizon.  This is illustrated by Serwa and her jumps with Sorweel and Little Moe.  She's half-Dunyain and a meta-gnostic witch.  She's able to do this 2-4 times a day.  Saccarees is described as the first sorcerer to utter a meta-gnostic cant.  Assuming he's world-born (and not a Dunyain plant, as some have suggested), he also should be able to perform a cant of transposing, theoretically.  Also important is that he was the first to do so (after Kel, of course), implying there are more sorcerers capable of meta-gnostic cants.  My hypothesis is that world-born sorcerers need line of sight (i.e., horizon to horizon), whereas Kel can hold a destination in his mind (because of his superior mental faculties) and thus doesn't need to see his destination physically to transpose to it.  Transposing is arduous, though, which is probably why we don't see world-born sorcerers using it (yet).  Crackpot?
In terms of piecing together evidence rather than direct text, your hypothesis sounds plausible. Though I wonder about the conveniently 'tiring' aspect - I wonder if Serwa was simply taught a weakened version of the cant. Teleportation really aint going to weaken you - not in the physical sense. Either you come through fine, or you come through with tears throughout your body, leading to brain clots and death (my estimate, anyway). I'd suspect she was taught a version that actually casts a very light 'tiring' hex upon herself. To keep up the game of second guessing by both sides.

It's weird how he can automaton like do all this while apparently mad as a hatter.
Title: Re: Kellhus' Limits
Post by: Wilshire on November 13, 2013, 12:26:32 am
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Esmenet suggests that Kellhus can only move to places he can see from a distance or that he knows well to whatever degree. Kellhus had given his last sermon above Shimeh, with the city strategically behind him (I'm sure Dunyain have a kind of eidetic memory).
Quote from Madness, my bold for emphasis.  Kind of puts a whole in the theory a bit and explains why he could jump to Shimeh from underground.

As for distance, I think there might something there. The horizon limitation seems kind of thrown in there. When you send dreams, distance has no meaning. Place matters, but the distance itself doesn't seem to limit the communication. If the transportation cant is basically an upgraded cant of calling, I don't see why distance would then be a limiting factor.

Maybe for mere mortals, maybe, but certainly not for Kellhus.
Title: Re: Kellhus' Limits
Post by: Francis Buck on November 13, 2013, 03:28:20 am
Do we have any information about metagnostic casters getting tired when they teleport? To be honest I thought they hadn't even achieved that? I miss reading something?

I'll go through my reasoning.  So, the first cant Kel wants Akka to teach him is a cant of calling, which he then turns into a cant of transposing by adding a second inutteral string, thus making it a meta-gnostic cant.  Fast-forward 20 years.  There are a couple of descriptives in the text (both in TJE and TWP) which indicate that the limitation of transposing is horizon to horizon.  This is illustrated by Serwa and her jumps with Sorweel and Little Moe.  She's half-Dunyain and a meta-gnostic witch.  She's able to do this 2-4 times a day.  Saccarees is described as the first sorcerer to utter a meta-gnostic cant.  Assuming he's world-born (and not a Dunyain plant, as some have suggested), he also should be able to perform a cant of transposing, theoretically.  Also important is that he was the first to do so (after Kel, of course), implying there are more sorcerers capable of meta-gnostic cants.  My hypothesis is that world-born sorcerers need line of sight (i.e., horizon to horizon), whereas Kel can hold a destination in his mind (because of his superior mental faculties) and thus doesn't need to see his destination physically to transpose to it.  Transposing is arduous, though, which is probably why we don't see world-born sorcerers using it (yet).  Crackpot?
In terms of piecing together evidence rather than direct text, your hypothesis sounds plausible. Though I wonder about the conveniently 'tiring' aspect - I wonder if Serwa was simply taught a weakened version of the cant. Teleportation really aint going to weaken you - not in the physical sense. Either you come through fine, or you come through with tears throughout your body, leading to brain clots and death (my estimate, anyway). I'd suspect she was taught a version that actually casts a very light 'tiring' hex upon herself. To keep up the game of second guessing by both sides.

It's weird how he can automaton like do all this while apparently mad as a hatter.

Indeed. That's why I don't for a second think Kellhus is truly mad, but only (ironically) by Dunyain standards. The only person that considers him mad is Moe, and he couldn't grasp the TTT. Kellhus did. I feel like this may end up being one of the bigger connections to Dune in the series. Moenghus (Paul Muad'dib), the father of the God-Emperor Kellhus (Leto), and instigator of the Shortest Path (Golden Path), started a plan he thought would work, but he didn't have the balls to really go through with it. Kellhus (Leto) does. Years later, Moe (the Preacher, sun burnt and disguised, conveniently vague about his past) is returning to oppose his son, not realizing that Kellhus (Leto) is actually doing something far greater than he had ever imagined. What that is exactly, I do not know. But overall, I think that's a serious possibility about where the story is headed.

Title: Re: Kellhus' Limits
Post by: locke on November 13, 2013, 05:07:02 am
Do we have any information about metagnostic casters getting tired when they teleport? To be honest I thought they hadn't even achieved that? I miss reading something?

I'll go through my reasoning.  So, the first cant Kel wants Akka to teach him is a cant of calling, which he then turns into a cant of transposing by adding a second inutteral string, thus making it a meta-gnostic cant.  Fast-forward 20 years.  There are a couple of descriptives in the text (both in TJE and TWP) which indicate that the limitation of transposing is horizon to horizon.  This is illustrated by Serwa and her jumps with Sorweel and Little Moe.  She's half-Dunyain and a meta-gnostic witch.  She's able to do this 2-4 times a day.  Saccarees is described as the first sorcerer to utter a meta-gnostic cant.  Assuming he's world-born (and not a Dunyain plant, as some have suggested), he also should be able to perform a cant of transposing, theoretically.  Also important is that he was the first to do so (after Kel, of course), implying there are more sorcerers capable of meta-gnostic cants.  My hypothesis is that world-born sorcerers need line of sight (i.e., horizon to horizon), whereas Kel can hold a destination in his mind (because of his superior mental faculties) and thus doesn't need to see his destination physically to transpose to it.  Transposing is arduous, though, which is probably why we don't see world-born sorcerers using it (yet).  Crackpot?
In terms of piecing together evidence rather than direct text, your hypothesis sounds plausible. Though I wonder about the conveniently 'tiring' aspect - I wonder if Serwa was simply taught a weakened version of the cant. Teleportation really aint going to weaken you - not in the physical sense. Either you come through fine, or you come through with tears throughout your body, leading to brain clots and death (my estimate, anyway). I'd suspect she was taught a version that actually casts a very light 'tiring' hex upon herself. To keep up the game of second guessing by both sides.

It's weird how he can automaton like do all this while apparently mad as a hatter.
I like that idea of a 'tiring hex.

alternatively, perhaps teleportation has a sort of radiation effect, meaning as radiation penetrates solids, teleporting does something similar because of the displacement when you reappear...

teleport enough times, get cancer and die.
Title: Re: Kellhus' Limits
Post by: Triskele on November 13, 2013, 05:18:15 am
Love this discussion.


On the Cishaurim breaking into the SS compound:

On westeros at some point we were going through a lot of the things that Moenghus had orchestrated throughout the plot.  I got all excited thinking that on top of everything, he'd orchestrated the assassination of Sasheoka in order to goad the SS into joining the Holy War.  It made sense since Moenghus had done so much else to orchestrate it.  And it was plausible that Moe would need the SS to get involved as it was suggested that the Holy War might not march unless they had the SS despite their misgivings about Schools because they couldn't imagine defeating the Cishaurim otherwise. 

It all made sense.  And it could still be true.  But...

It was also suggested that the Cish made the same mistake that everyone else did about them with the skin spies:  they couldn't believe that it wasn't sorcery, so they blamed the SS.  It was suggested that Moe had actually warned the other Cish not to proceed (or at least that he told them it wasn't the SS). 

So I'm not sure what to think.  If Moe really didn't plan it, it seemed like it still very much worked out in his favor. 

The reason I bring all of that up is just to circle back to what the Cish did or did not do when they assassinated Sasheoka.  The description is pretty badass as if a door of light opened up out of nowhere with three hellish silhouettes within.  I want to believe it's some teleportation that Moe designed.  Is there any way to know? 

If it wasn't Moe in any way, we're left to wonder what exactly the Cish pulled off and what they're capable of. 

If Moe was involved, might we not wonder then if Moe had more facility with Water all along?

"So you went to Shimeh and the Cishaurim and the promise of power beyond anything the Dunyain had conceived." (paraphrasing Kellhus)

"My inference was warranted."
Title: Re: Kellhus' Limits
Post by: Somnambulist on November 13, 2013, 06:27:39 am
So I'm not sure what to think.  If Moe really didn't plan it, it seemed like it still very much worked out in his favor. 


A fortuitous correspondence of cause if ever there was one.  But then, certain instances worked out in Kel's favor, too (the whole 'punish the Shrial Knights' thing, for instance).  Almost like the world conspired to make things happen.  But I digress.  There are a few things that make me think it was still Moe behind the assassination.

1)  I might literally be reading too much into this, but it seems there might be a clue in the following text.  The scene is Kel and Moe walking from the waterfall room to the interrogation room.  They walk in darkness and Kel is telling Moe what he thinks happened in Moe's time in the world:

"So the Cishaurim assassinated the Grandmaster of the Scarlet Spires, prompting a war that will find its conclusion this very day..."
Just then, Kellhus inadvertently kicked something lying upon the graven floor.  Something hollow and fibrous.  A skull?"


I wondered about this passage for a long time.  It seemed strange to add that Kel accidentally kicked something in the dark while speaking to Moe, right at that moment.  He could have kicked something in the dark at any time.  Why then?  Was this a literary red flag, like he took a misstep in his assumptions?  I don't know, but it still nags me.

2)  A quote from Moe, after the two arrive in the interrogation room:

"I have some facility for those elements of the Psukhe that require more subtlety than power.  Scrying, Calling, Translating..."

Calling catches my attention.  Remember that Kel inferred the meta-gnostic cant of Transposing from a simple cant of Calling.  I believe Moe instructed his adherents in meta-Psukhe Transposing.  It might look different than meta-gnostic Transposing, but the effect would be the same.

3)  Everyone underestimated the Cishaurim.  In the battle over Shimeh, Cishaurim Primaries were able to defeat SS sorcerers of rank one-on-one.  They had ample raw power and probably would have defeated the SS had not Kel popped in and turned the tide.  Likewise, I believe Moenghus has been underestimated greatly.  Maybe I'm being stubborn here, but 30 years in the world of men is still longer than Kel has been there, even by the end of TWLW (around 22 years?).  I think that everyone is still walking Moe's conditioned ground.  His plans have not run dry, imho.  I'm digressing again!

Just remembered something else, as well.  Maithanet.  He was one of the Few, but Moe never had him trained as such (unless he somehow got around the whole blindness thing and Maitha was Cishaurim!!  hell, that would have been awesome).  Anyway, Moe obviously had plans for Maitha that didn't include him becoming a sorcerer (i.e., he had always planned for him to take over the Thousand Temples).  Just guessing here, but based on Moe's time in the world and the relatively young age of Maitha, I would hazard that Maitha was a teenager when the Grandmaster of the SS was killed.  And rambling...
Title: Re: Kellhus' Limits
Post by: Cüréthañ on November 13, 2013, 07:08:06 am
Likewise, I believe Moenghus has been underestimated greatly.  Maybe I'm being stubborn here, but 30 years in the world of men is still longer than Kel has been there, even by the end of TWLW (around 22 years?). 

Damn straight.  See my earlier comment for a great example of Moe using calling cants beyond what any other character has even intimated.
They are still following TTT, but that did outgrow Moe.  Still, its kind of like his ghost or perhaps Seswatha's heart.
Title: Re: Kellhus' Limits
Post by: Wilshire on November 13, 2013, 05:49:24 pm
Talking about the son inevitably leads us to the father. The digression continues:

I refuse to accept that there was way more to Moenghus than was let on. Something extra maybe, but I'll never believe he was some kind of meta-psukri unless its revealed in the text.

That said, I like the idea that he was still able to teach. Just because he couldn't bare the water does not mean he couldn't figure out, theoretically, how to do it better. I can accept that he taught the other Cish, making them far more powerful than any of the other anagogic schools.


It does make sense that Kellhus' limitation are closely tied to Moenghus', which is probably why these topics tend towards the same thing every time they are brought up. How much of Kell's accomplishments were set up by Daddy? None of them, all of them, or somewhere in between.

I believe that Moenghus never was able to see past the Circumfixtion. Based on that assumption, most (if not all) of TAE trillogy is Kellhus' work. However, sense there is no consensus on the matter, its difficult to continue.
Title: Re: Kellhus' Limits
Post by: Dûnyain novice on November 13, 2013, 06:33:12 pm
I believe that Moenghus never was able to see past the Circumfixtion. Based on that assumption, most (if not all) of TAE trillogy is Kellhus' work. However, sense there is no consensus on the matter, its difficult to continue.

Same here.
After his death I never thought of Moe as a charachter that still had a big role to play. Sure we don't know a lot of things and given he was Dûnyain we are prone to think he must have had some great masterplan.

Still I always felt his encounter with Kellhus was the sum of his accomplishments.

He managed to become Cish, which in his case was an unfortunate mistake, but hey how could he have known? Anyway he rose between their ranks so it went kind of well.
Then he placed his son as the leader of a whole religion, and that was a huge move I believe.

Does he have other sons? We don't know and it may be, but have we seen any proof of it? I mean with Maitha we could at least wonder if he wasn't half-Dûnyain thanks to his descriptions. It would be silly if in the UC a charachter popped up as another son of Moe without having been shown at all before. (I'm not saying it's impossible just that it would seem weird to me)

To wrap it up I don't think Moe has anything else to show us. Sure maybe we'll get some answers about minor details regarding him but I would be extremely surprises ( and disappointed ) if it turned out that he still was the mastermind after his death.   

Title: Re: Kellhus' Limits
Post by: Ishammael on November 13, 2013, 06:35:06 pm
I don't have the books in front of me, but I was always under the assumption that the Consult were behind the assassination, as part of their desire to eliminate the Cish (IIRC, they were concerned about their inability to place skin-spies in Shimeh which they incorrectly was related to the power of the Cish).
I havent read the first trilogy in a few years, so forgive me if I am forgetting something obvious to disprove my assumption here. 

As another option: We know at least one skin spy had a soul and was able to use sorcery... maybe there was another that was disguised as a Scarlet Spires and aided in the assassination somehow?  Major stretch, I know, but maybe it leads someone with a better mind at crackpot theories down a better path...
Title: Re: Kellhus' Limits
Post by: Somnambulist on November 13, 2013, 07:42:27 pm
These are great comments, everyone.  I always let myself get distracted with Moe!  He fascinates me for some reason, could hypothesize about him all day.  But I won't.  At least not right now.  :)

Anyway, back to the discussion at hand, anyone think there are other sorcerous goodies Kellhus has Red-Bulled?  I wonder about the Psukhe sometimes.  Kel knows it's an art based on passion, so would he have discounted it as 'useless' to him and never pursued it?  Or, does anyone think he may have captured Cishaurim along the way of the Unification Wars and learned their art, as well?  Or as much as he could, short of blinding himself (unless he found a way around that).  I tend to think he discounted the Psukhe, arrogantly considering the gnosis as more powerful.  "Anything the Psukhe can do, the Gnosis can do better!"  However, it nags me that there's something crucial about the Psukhe, something that will be needed eventually.  Thoughts?
Title: Re: Kellhus' Limits
Post by: Triskele on November 13, 2013, 08:22:16 pm
Som - We've definitely explored the Cish on the other board.  It's so frustrating because on the one hand, there's so much to explore.  On the other hand, I cannot be sure that it isn't all a colossal waste of time that will end up leading to nothing.

A couple quick-hitters on what's been discussed:

-why bring back just one Cishaurim?  What could that mean?

-why have amnesia be part of said Cishaurim's personna?

-does said Cish actually have amnesia?

-does Fanayal know who Meppa is even if Meppa does not?

-does Malo's observation on the "beauty" of the "work without the mark" mean anything about how it compares to the ugly bruise of other sorcery?

-did the hints at the end of TTT that the Cish were stronger than anyone realized mean anything about how strong Meppa is?  Does amnesia potentially help Meppa recall the God's voice even better?  Kellhus said to Akka in TTT that whether the Cish know it or not, their blinding helps them better recall.  Would amnesia help even more?

-If Meppa isn't Moe, is he Moe's experiment or plan B somehow?

-Another fun observation is that it seems that the Cish are impacted differently by Chorae than other sorcerers...everyone else salts...they same to burn away like a tissue was set alight.  I don't know what that means, but it seems like a potential clue to...something.
Title: Re: Kellhus' Limits
Post by: Dûnyain novice on November 13, 2013, 08:29:56 pm
Anyway, back to the discussion at hand, anyone think there are other sorcerous goodies Kellhus has Red-Bulled?  I wonder about the Psukhe sometimes. 

That's an interesting thought!

I don't see him discarding the Psukhe "arrogantly" though! Rather after weighing the two options.
He had a taste of the Psukhe when he faced the Incandati at Shimeh, and they were having the upper hand sorcery wise.

I recon his thought process went something like this:

- Obtaining the Psukhe going blind -> unworkable
- Obtaining the Psukhe without the blindness, but being limited by it's emotion-requiring nature like my father was -> Unworkable

Also the level of power he gains manipulation of the Gnosis into Meta-Gnosis is theoretically unlimited. ( Meaning that we haven't seen anything specific yet but we can safely assume he's ridiculously powerful ). Maybe he thought " yeah the Incandati were kicking my ass but in a few weeks of study I would have oneshotted them from the sky with my MG"
And gave up on obtaining the Psukhe.

 

 
Edit: added quote

Title: Re: Kellhus' Limits
Post by: Wilshire on November 13, 2013, 10:18:00 pm
Som - We've definitely explored the Cish on the other board. 
It would be more useful to just link to the board you're referring too.

Though there is no reason why topics need to be discussed only where they originated. If something gets too off topic it can be moved. Wouldn't want to discourage anyone from posting for fear of it not being in the "right" spot.
Title: Re: Kellhus' Limits
Post by: Callan S. on November 13, 2013, 10:46:57 pm
Does he have other sons?
Yeah, that's a good question.

It's also worth remembering that his path, by being caught by sranc, then Scyvendi, then having to scar his arms, then being unable to infiltrate the gnostic schools so he had to go cish...how much he was controlled by circumstances, by that initial capture.
Title: Re: Kellhus' Limits
Post by: Francis Buck on November 14, 2013, 02:38:33 am
Som - We've definitely explored the Cish on the other board. 
It would be more useful to just link to the board you're referring too.

Just speaking for myself, but it can be pretty damn hard to find specific things in those Westeros threads. They're big, often move relatively fast, and there's a new one probably every month or so (and they've been going for years). On top of that, the Cish discussions are spread fairly wide (and randomly) across the threads. I'm not sure if there's a search function for threads themselves though, that might help.

Some other things to consider is that the "water" pouring from their forehead seems to be directly linked to their soul. One of the ciphrang at the end of TTT is able to yank a Cish's soul from his body just by grabbing onto the energy beam. I've also theorized that the reason the Cish are unmarked is because, by blinding themselves, they've been removed from the circuit of "watcher-watched", and thus are invisible to the Gods. This would correspond with why the No-God is invisible to the Gods...it's a soul (or, as I think, a collection of the souls it gathers merging into a new entity) without any ability to perceive the world. That's why it's asking what everyone sees. It's blind.
Title: Re: Kellhus' Limits
Post by: Borque on November 14, 2013, 09:11:44 am
Also the level of power he gains manipulation of the Gnosis into Meta-Gnosis is theoretically unlimited. ( Meaning that we haven't seen anything specific yet but we can safely assume he's ridiculously powerful ). Maybe he thought " yeah the Incandati were kicking my ass but in a few weeks of study I would have oneshotted them from the sky with my MG"
And gave up on obtaining the Psukhe.
Makes sense. From what we know it is reasonable to conclude that he knows that his Psûkhe-fu will be weak, due to his stunted emotional life.

Another thing is that we don't know if the Psûkhe works with inutterals, or if some other mechanism is at work. If there are no inutterals, he won't be able to add power by adding one or more.

On the other hand, it could be possible to add an emotional/Psûkhe component to the Gnosis. Maybe that is what Titirga did.

And, if Kellhus, or some other MG sorcerer, did this to the Meta-Gnosis, he/she could be exceedingly powerful.
Title: Re: Kellhus' Limits
Post by: Dûnyain novice on November 14, 2013, 10:01:36 am
Some other things to consider is that the "water" pouring from their forehead seems to be directly linked to their soul. One of the ciphrang at the end of TTT is able to yank a Cish's soul from his body just by grabbing onto the energy beam.

Right! That would be a huge liability! We can assume Kellhus knows about it since he studied with Iyokus, and I bet he asked for the details of how the Ciphrang fared against the Cish.
(On a sidenote, the Cish that got his soul pulled...That was some serious bad luck! XD)

On the other hand, it could be possible to add an emotional/Psûkhe component to the Gnosis. Maybe that is what Titirga did.

Hmm, that could explain why his mark was different...

I wonder how deep is Kellhus' mark! It should be the deepest mark ever seen, but I don't remember it being ever mentioned so far.

Which is strange given that in the WLW Mimara is constantly talking about marks, be it Akka or Cleric/Incariol/Nil'Giccas but she never mentions Kellhus.
Sure she states that the occasions in which they met were just a handful but shouldn't it be enough? I don't think one of the few would ever forget seeing such an extremely blasted mark.
Unless his mark is different for some reason, or mimara wasn't able to see it at the time. Which again seems impossible since from what I understood she knew she was one of the few at that time and could therefore see marks.

But perhaps my memory is playing games on me and she actually said something about Kellhus' mark...
Title: Re: Kellhus' Limits
Post by: Garet Jax on November 14, 2013, 04:00:08 pm
If Kellhus can somehow combine the Psûkhe, Daimos and the MG I think he would be the next Tirtiga.  (Which is about as powerful as one can be).  But, I still think he would have limitations to the point of still being able to be overpowered by "several" Quya or Aporetic sorcerers.  I also feel that if one, or a couple, of the hundred were to take and Earwa bound form, they could kill him... for now that is. 

If however, he can ascend to be the next No God or the Solitary God, I think at that point he would truly have no limits.

Side Questions:  Is it ever said either way if Aporetic sorcerers can make cants and such or is it strictly an artificer type of magic? 
Title: Re: Kellhus' Limits
Post by: Madness on November 14, 2013, 04:05:21 pm
Hey everyone, I moved the missing comments to Sorcery (http://second-apocalypse.com/index.php?topic=773.0) in Misc. Chatter. Also, combined the Sorcery thread from The White-Luck Warrior. There's still a couple errant threads around.

Otherwise, try and stay on the topic of the thread. That's why there's an entire forum here. Search function also works fairly well.

Indeed. That's why I don't for a second think Kellhus is truly mad, but only (ironically) by Dunyain standards. The only person that considers him mad is Moe, and he couldn't grasp the TTT. Kellhus did. I feel like this may end up being one of the bigger connections to Dune in the series. Moenghus (Paul Muad'dib), the father of the God-Emperor Kellhus (Leto), and instigator of the Shortest Path (Golden Path), started a plan he thought would work, but he didn't have the balls to really go through with it. Kellhus (Leto) does. Years later, Moe (the Preacher, sun burnt and disguised, conveniently vague about his past) is returning to oppose his son, not realizing that Kellhus (Leto) is actually doing something far greater than he had ever imagined. What that is exactly, I do not know. But overall, I think that's a serious possibility about where the story is headed.

Lol - +1.

On westeros at some point we were going through a lot of the things that Moenghus had orchestrated throughout the plot.  I got all excited thinking that on top of everything, he'd orchestrated the assassination of Sasheoka in order to goad the SS into joining the Holy War.  It made sense since Moenghus had done so much else to orchestrate it.  And it was plausible that Moe would need the SS to get involved as it was suggested that the Holy War might not march unless they had the SS despite their misgivings about Schools because they couldn't imagine defeating the Cishaurim otherwise.

Another line of commentary that may have to be moved for pertinence. But it hasn't yet grown as unruly as the sorcery commentary (which was good, if misplaced :)).

I don't think Moenghus cared whether Kellhus learned from the Scarlet Spires or the Imperial Saik, Trisk. Certainly, not enough to orchestrate the assassination for that reason. All that mattered was that a School was present to give Kellhus sorcery.

If Moe really didn't plan it, it seemed like it still very much worked out in his favor.

+1 - Blessed correspondence of cause.

The reason I bring all of that up is just to circle back to what the Cish did or did not do when they assassinated Sasheoka.  The description is pretty badass as if a door of light opened up out of nowhere with three hellish silhouettes within.  I want to believe it's some teleportation that Moe designed.  Is there any way to know? 

If it wasn't Moe in any way, we're left to wonder what exactly the Cish pulled off and what they're capable of. 

If Moe was involved, might we not wonder then if Moe had more facility with Water all along?

I think, Moenghus being able to teach others and enhance Psukhari is a given, as others have echoed.

A fortuitous correspondence of cause if ever there was one.  But then, certain instances worked out in Kel's favor, too (the whole 'punish the Shrial Knights' thing, for instance).  Almost like the world conspired to make things happen.  But I digress.  There are a few things that make me think it was still Moe behind the assassination.

Kellhus accomplishes much less on his own unless he starts recognizing metaphysical opportunities around him.

I wondered about this passage for a long time.  It seemed strange to add that Kel accidentally kicked something in the dark while speaking to Moe, right at that moment.  He could have kicked something in the dark at any time.  Why then?  Was this a literary red flag, like he took a misstep in his assumptions?  I don't know, but it still nags me.

lockesnow's all over this one, if I recall - the consensus seemed red flag.

It does make sense that Kellhus' limitation are closely tied to Moenghus', which is probably why these topics tend towards the same thing every time they are brought up. How much of Kell's accomplishments were set up by Daddy? None of them, all of them, or somewhere in between.

I believe that Moenghus never was able to see past the Circumfixtion. Based on that assumption, most (if not all) of TAE trillogy is Kellhus' work. However, sense there is no consensus on the matter, its difficult to continue.

Somewhere in between.

And, I believe that Moenghus did see past the Circumfixtion and Kellhus is unable to sense a falsity (http://second-apocalypse.com/index.php?topic=406.msg1572#msg1572).

Does he have other sons? We don't know and it may be, but have we seen any proof of it? I mean with Maitha we could at least wonder if he wasn't half-Dûnyain thanks to his descriptions. It would be silly if in the UC a charachter popped up as another son of Moe without having been shown at all before. (I'm not saying it's impossible just that it would seem weird to me)

Moenghus the Elder's (Other) Children (http://second-apocalypse.com/index.php?topic=813.0)

To wrap it up I don't think Moe has anything else to show us. Sure maybe we'll get some answers about minor details regarding him but I would be extremely surprises ( and disappointed ) if it turned out that he still was the mastermind after his death.

I believe in Moenghus.

I don't have the books in front of me, but I was always under the assumption that the Consult were behind the assassination, as part of their desire to eliminate the Cish (IIRC, they were concerned about their inability to place skin-spies in Shimeh which they incorrectly was related to the power of the Cish).
I havent read the first trilogy in a few years, so forgive me if I am forgetting something obvious to disprove my assumption here. 

As another option: We know at least one skin spy had a soul and was able to use sorcery... maybe there was another that was disguised as a Scarlet Spires and aided in the assassination somehow?  Major stretch, I know, but maybe it leads someone with a better mind at crackpot theories down a better path...

Allegedly, the Cishaurim uncover the Skin-Spies but blame the Scarlet Spires, instead of the Consult.

-why bring back just one Cishaurim?  What could that mean?

-why have amnesia be part of said Cishaurim's personna?

-does said Cish actually have amnesia?

-does Fanayal know who Meppa is even if Meppa does not?

-does Malo's observation on the "beauty" of the "work without the mark" mean anything about how it compares to the ugly bruise of other sorcery?

-did the hints at the end of TTT that the Cish were stronger than anyone realized mean anything about how strong Meppa is?  Does amnesia potentially help Meppa recall the God's voice even better?  Kellhus said to Akka in TTT that whether the Cish know it or not, their blinding helps them better recall.  Would amnesia help even more?

-If Meppa isn't Moe, is he Moe's experiment or plan B somehow?

-Another fun observation is that it seems that the Cish are impacted differently by Chorae than other sorcerers...everyone else salts...they same to burn away like a tissue was set alight.  I don't know what that means, but it seems like a potential clue to...something.

Hmm... I'm responding to these posts and I really think I should just parse and move them. What does everyone think? Trisk and I can go on and on about Cishaurim and this has nothing to do with Kellhus' limits at this point.

Maybe he thought " yeah the Incandati were kicking my ass but in a few weeks of study I would have oneshotted them from the sky with my MG"
And gave up on obtaining the Psukhe.

+1, which might be equally wrong for him to do.

Also the level of power he gains manipulation of the Gnosis into Meta-Gnosis is theoretically unlimited. ( Meaning that we haven't seen anything specific yet but we can safely assume he's ridiculously powerful ). Maybe he thought " yeah the Incandati were kicking my ass but in a few weeks of study I would have oneshotted them from the sky with my MG"
And gave up on obtaining the Psukhe.
Makes sense. From what we know it is reasonable to conclude that he knows that his Psûkhe-fu will be weak, due to his stunted emotional life.

Maybe he's trying to grow feelings...

But perhaps my memory is playing games on me and she actually said something about Kellhus' mark...

Lol, maybe that is the magic question, DN. We're all so caught up in the moral argument of the Judging Eye but what if Kellhus doesn't Mark the onta in the same way as other sorcerers? Though... you'd assume there would be an uproar, unless everyone is too awed to ask questions.

Side Questions:  Is it ever said either way if Aporetic sorcerers can make cants and such or is it strictly an artificer type of magic? 

Aporetic Sorcery (http://second-apocalypse.com/index.php?topic=769.0)

I think consensus is artificer sorcery.
Title: Re: Kellhus' Limits
Post by: Garet Jax on November 14, 2013, 04:21:59 pm
Side Questions:  Is it ever said either way if Aporetic sorcerers can make cants and such or is it strictly an artificer type of magic? 

Aporetic Sorcery (http://second-apocalypse.com/index.php?topic=769.0)

I think consensus is artificer sorcery.
[/quote]

Damn it.  I has some nice hot sauce induced fantasies about crazy Aporetic Quya fucking up meta gnostic sorcerers (and pretty much everyone else) with some unheard of war cants...  Oh well, maybe FB can put it in his fan fic  ;)
Title: Re: Kellhus' Limits
Post by: Cüréthañ on November 14, 2013, 11:17:20 pm
Hey everyone, I moved the missing comments to Sorcery (http://second-apocalypse.com/index.php?topic=773.0) in Misc. Chatter. Also, combined the Sorcery thread from The White-Luck Warrior. There's still a couple errant threads around.

Otherwise, try and stay on the topic of the thread. That's why there's an entire forum here. Search function also works fairly well.

To be fair, I was covering my hypotheses on sorcery in order to provide fodder for how Khellus might apply changes to extend his limits.
But who really reads my half page rambles anyway?
Title: Re: Kellhus' Limits
Post by: Callan S. on November 14, 2013, 11:34:56 pm
If however, he can ascend to be the next No God or the Solitary God, I think at that point he would truly have no limits.
How do you ascend to a role that has no limits? Surely it suggests there being a way of taking such a role - thus suggests a limit?
Title: Re: Kellhus' Limits
Post by: Somnambulist on November 14, 2013, 11:57:52 pm
Hey everyone, I moved the missing comments to Sorcery (http://second-apocalypse.com/index.php?topic=773.0) in Misc. Chatter. Also, combined the Sorcery thread from The White-Luck Warrior. There's still a couple errant threads around.

Otherwise, try and stay on the topic of the thread. That's why there's an entire forum here. Search function also works fairly well.

To be fair, I was covering my hypotheses on sorcery in order to provide fodder for how Khellus might apply changes to extend his limits.
But who really reads my half page rambles anyway?

I did!  Great discourse on sorcery.  Thoroughly enjoyed it.
Title: Re: Kellhus' Limits
Post by: Cüréthañ on November 15, 2013, 12:39:29 am
Ha, thanks Som.  Woke up with the flu and I'm all sick and whiny now.  :(
I know I tend to simply speed read over long posts.
Title: Re: Kellhus' Limits
Post by: Wilshire on November 15, 2013, 01:03:54 am
Som - We've definitely explored the Cish on the other board. 
It would be more useful to just link to the board you're referring too.

Just speaking for myself, but it can be pretty damn hard to find specific things in those Westeros threads. They're big, often move relatively fast, and there's a new one probably every month or so (and they've been going for years). On top of that, the Cish discussions are spread fairly wide (and randomly) across the threads. I'm not sure if there's a search function for threads themselves though, that might help.


Unimportant tangent about the westeros forum:

(click to show/hide)
Title: Re: Kellhus' Limits
Post by: locke on November 15, 2013, 01:54:38 am
If however, he can ascend to be the next No God or the Solitary God, I think at that point he would truly have no limits.
How do you ascend to a role that has no limits? Surely it suggests there being a way of taking such a role - thus suggests a limit?
Basic calculus equation, gnosis should be all over that, relatively simple.
Title: Re: Kellhus' Limits
Post by: locke on November 15, 2013, 02:09:35 am
Quote
"So the Cishaurim assassinated the Grandmaster of the Scarlet Spires, prompting a war that will find its conclusion this very day..."
Just then, Kellhus inadvertently kicked something lying upon the graven floor.  Something hollow and fibrous.  A skull?"

I wondered about this passage for a long time.  It seemed strange to add that Kel accidentally kicked something in the dark while speaking to Moe, right at that moment.  He could have kicked something in the dark at any time.  Why then?  Was this a literary red flag, like he took a misstep in his assumptions?  I don't know, but it still nags me.

this is most assuredly a literary red flag.  You might even find it overly blatant/symbolic, it's tremendously obvious.  Literally: Kellhus mis-steps.  That is to say, Kellhus made a mistake.

I think, therefore, we can take Kellhus' monologuing like a Bond villain after he makes a misstep is more or less incorrect, if you assume a domino effect of each of his incorrect assumptions leading him to greater and greater incorrect assumptions.

But we should include the paragraph that triggers Kellhus' misstep, this is the assumption series that causes the misstep and everything that comes after has been wrongly determined by Kellhus:

Fully:
Quote
“But you were Dûnyain, and though our brothers know nothing of the arcane, our understanding of the mundane is without peer. You realized that these things weren’t sorcerous artifacts, that they were engines of the flesh. But you couldn’t convince the others, who sought to instruct the Scarlet Spires on the perilous course they had taken. There must be consequences. So the Cishaurim assassinated the Grandmaster of the Scarlet Spires, prompting a war that will find its conclusion this very day …”

Just then, Kellhus inadvertently kicked something lying upon the graven floor. Something hollow and fibrous. A skull?

“But you,” he continued without hesitation, “kept the creatures, and over years of torment you eventually broke them down. You learned of Golgotterath, her ramparts heaped about the horns of an ancient derelict, a vessel fallen from the void in the days when Nonmen yet ruled Eärwa; of the Inchoroi and the great war they waged against long-dead Nonmen Kings. You learned how the last survivors of that fell race, Aurang and Aurax, perverted the heart of their Nonman captor, Mekeritrig, and how he corrupted Shauriatis, the Grandmaster of the Mangaecca, in his turn. You learned how this wicked cabal broke the glamour about Golgotterath, and made its horrors their own …

“You learned of the Consult.”

“These words you speak,” Moënghus said from the black, “‘wicked,’ ‘corrupted,’ ‘perverted’ … why would you use them when you know they are nothing more than mechanisms of control?”


Just in case the reader completely missed the literal, blatant authorial screaming that Kellhus missteped, he has Moenghus remind us that Kellhus is enslaved by his biases and perspective.

So, Kellhus is utterly wrong that Moenghus could not convince the Cishaurim of the origin of the Skin Spies.

And in focusing on the Consult in this binary manner, Kellhus is wrong, oh so very wrong. 

Moenghus follows up his warning with Kellhus with an attempt to control him, he will flatter Kellhus and agree with Kellhus.  Stoke his ego!

Quote
“The Second Apocalypse,” Moënghus said simply.

“Only you knew their secret. Only you could detect their spies.”

“They have to be stopped,” Moënghus replied. “Destroyed.”

Interesting that Moenghus did a massive shift from, "don't judge the Consult with your world-born tainted biases," to agreeing with the perspective he just condemned.  Utterly classic dunyain manipulation process.

Also interesting is that preceding the tripping on the skull is this:  Moenghus explains his entire journey to Kellhus up to the Thousandfold Thought.  Then Kellhus trips on the skull, levels mega accusations against the Consult, and then begins the story again now with constant imprecations against the Consult.  Kellhus starts all over and begins telling the story from how he perceives it, Kellhus even ends his story of Moenghus' journey in basically the same place, the Thousandfold Thought.

Kellhus, after the skull, literally rewrites his perceptions and insights and discounts what he has just heard so that he can flatter himself and his own interpretation of events.  Total Cognitive Failure.
Title: Re: Kellhus' Limits
Post by: Wilshire on November 15, 2013, 02:34:54 am

Quote
“The Second Apocalypse,” Moënghus said simply.

“Only you knew their secret. Only you could detect their spies.”

“They have to be stopped,” Moënghus replied. “Destroyed.”

Interesting that Moenghus did a massive shift from, "don't judge the Consult with your world-born tainted biases," to agreeing with the perspective he just condemned.  Utterly classic dunyain manipulation process.

Was the dramatic shift in that quoted text? Because I don't see it.

From what I read, Moe went from basically agreeing with what Kellhus said with the slight confusion of "why use those adjectives", to more agreeing an no cometary about adjectives. Doesn't seem that dramatic  ;).
Title: Re: Kellhus' Limits
Post by: locke on November 15, 2013, 02:36:35 am
ah, I see you are one of the conditioned... ;)
Title: Re: Kellhus' Limits
Post by: Wilshire on November 15, 2013, 02:40:05 am
ah, I see you are one of the conditioned... ;)
Help me see. I don't want to be deceived any more.
Title: Re: Kellhus' Limits
Post by: Garet Jax on November 15, 2013, 02:25:58 pm
If however, he can ascend to be the next No God or the Solitary God, I think at that point he would truly have no limits.
How do you ascend to a role that has no limits? Surely it suggests there being a way of taking such a role - thus suggests a limit?

Good point.  I don't think he would be taking said role from anyone or anything, merely creating a new role.

I know there are some holes in the theory, but I just can't bring myself to give it up.
Title: Re: Kellhus' Limits
Post by: Wilshire on November 15, 2013, 06:02:52 pm
Becoming a god-like figure of infinite power, to me, doesn't suggest limitations, but rather that 'godishness' is a floor not a ceiling. Its relative as well. Someone on the ground looking up may see a god, but a god looking up may still see a god above him.
Title: Re: Kellhus' Limits
Post by: Ishammael on November 15, 2013, 06:13:05 pm
Quote
"So the Cishaurim assassinated the Grandmaster of the Scarlet Spires, prompting a war that will find its conclusion this very day..."
Just then, Kellhus inadvertently kicked something lying upon the graven floor.  Something hollow and fibrous.  A skull?"

I wondered about this passage for a long time.  It seemed strange to add that Kel accidentally kicked something in the dark while speaking to Moe, right at that moment.  He could have kicked something in the dark at any time.  Why then?  Was this a literary red flag, like he took a misstep in his assumptions?  I don't know, but it still nags me.

So this is my first time trying to include quotes from other posts.  Hopefully I didn't butcher it.
So, this is what I was talking abuot in my ealier post up-thread.
I don't think we have actual evidence, other than this exchange, that proves the Cish were actually behind the assassination.
I think that Kell was wrong, and that the Consult were behind it.  The Consult knew their spies were being captured, assumed the Cish were behind it, and then framed them via the assasination.
For all we know, there are other surviving relics of the Aporos that may work similar to the "Gateway Cubes" from Wheel of Time, which a Skin-Spy smuggeled in and was able to trigger.  Yes, there should have been a Mark or some other evidence, but we don't really know how the Aporos works, and for all we know some other unknown sorcery was used.
Tangent - any thoughts on the possibility of the Consult tapping the Water in some "non-holy" way, and using THAT for the assassination?

Anyway, I don't think it is ever confirmed in the text without a doubt that the Cish were behind the killing.  The Consult would be the obvious alternative.  In hindsight, that means it wasn't The Consult...  maybe it was Moe?
Title: Re: Kellhus' Limits
Post by: Madness on November 15, 2013, 07:59:48 pm
You got the quote fine, Ishammael.

Lol - by the way, there are Cishaurim threads, you knobs.

But yes, I've thought about Meppa being a Consult Psukhari :). He could be the little boy at the end of TTT.

LMAO! Yes, I have it. The Consult used the little boy at the end of TTT and Moenghus the Elder's Notebook of World Domination and attempted to reverse engineer their alien craft into the ultimate Cishaurim!
Title: Re: Kellhus' Limits
Post by: Cüréthañ on November 15, 2013, 11:10:56 pm
I rather doubt the Consult could make head nor tail of the Psukhe with their truncated emotional spectrum.  They are completely ignorant of empathy.
Title: Re: Kellhus' Limits
Post by: Wilshire on November 16, 2013, 04:11:34 am
I rather doubt the Consult could make head nor tail of the Psukhe with their truncated emotional spectrum.  They are completely ignorant of empathy.

Not so sure. Its been some time since I have read Kellhus encounter with the glamor-consult-esmi thing, but emotion seems to be a primary motivator for them. Or, at least, the the worldly sensations of pleasure and pain. I think they could make a psukari if they had a template of some kind to work off of.

Which, by extention (and to keep with the theme of the thread), may mean that Kellhus could possibly be able to engineer a psukari given his father's failures. Has anyone yet guessed that Meppa was placed by Kellhus? Well I have now. Mark it down.
Title: Re: Kellhus' Limits
Post by: Cüréthañ on November 16, 2013, 08:26:49 am
Yep, Meppa is a mind-wiped Iyokus, clearly.  How to escape the damnation of the Daimos?  Remove all experiential memories. =D

As I said - the Consult are emotionally truncated.  They have eliminated the ability to empathize.  Sure, they can graft the ability to 'see' the onta but they can't feel it.
Title: Re: Kellhus' Limits
Post by: Somnambulist on November 16, 2013, 02:38:15 pm
I would tend to agree generally that the Consult has no facility for the Psukhe.  While the implication during PON is that the Consult want the Cishaurim destroyed because (through Moenghus) they can see the skin spies, it could also be for the fact they can't utilize the Psukhe.  Whatever they can't control or pervert, they will try to destroy.  That could also go all the way back to Titirga, and Shaeonanra's belief that his early blindness was partially responsible for the power he commanded.  All reaching speculation, granted, but there could be something in it.
Title: Re: Kellhus' Limits
Post by: Madness on November 16, 2013, 06:11:44 pm
I rather doubt the Consult could make head nor tail of the Psukhe with their truncated emotional spectrum.  They are completely ignorant of empathy.

Not so sure. Its been some time since I have read Kellhus encounter with the glamor-consult-esmi thing, but emotion seems to be a primary motivator for them. Or, at least, the the worldly sensations of pleasure and pain. I think they could make a psukari if they had a template of some kind to work off of.

Which, by extention (and to keep with the theme of the thread), may mean that Kellhus could possibly be able to engineer a psukari given his father's failures. Has anyone yet guessed that Meppa was placed by Kellhus? Well I have now. Mark it down.

Noted.
Title: Re: Kellhus' Limits
Post by: Wilshire on November 17, 2013, 12:23:17 am
Yep, Meppa is a mind-wiped Iyokus, clearly.  How to escape the damnation of the Daimos?  Remove all experiential memories. =D

You might have been joking but I like it.
Title: Re: Kellhus' Limits
Post by: Cüréthañ on November 17, 2013, 01:03:17 am
Not joking, but not entirely serious.  I think it is a valid possibility.
Title: Re: Kellhus' Limits
Post by: Triskele on November 17, 2013, 09:13:58 pm
Wilshire - Any theories on why Kellhus would be behind Meppa?  That's the hangup for me.  I don't know what the goal would be.

We don't have a ton of evidence, but wouldn't the Cishaurim be feared and hated in the New Empire?
Title: Re: Kellhus' Limits
Post by: Madness on November 17, 2013, 10:36:25 pm
I've suggested that Kellhus has control of one of the Cults partaking in rebellion. Say, Gilgaol. But Meppa is fun to think of too.
Title: Re: Kellhus' Limits
Post by: Triskele on November 18, 2013, 12:44:52 am
I did just randomly find one little tidbit.  When Esmenet is trying to rally the Empire to fight Fanayal, there's a mention that the rumors of the return of the Cishaurim has inspired the remaining Schoolmen.  Not sure if that tells us anything about whether or not Kellhus is playing a part.
Title: Re: Kellhus' Limits
Post by: Wilshire on November 18, 2013, 03:20:46 pm
Wilshire - Any theories on why Kellhus would be behind Meppa?  That's the hangup for me.  I don't know what the goal would be.

We don't have a ton of evidence, but wouldn't the Cishaurim be feared and hated in the New Empire?

Well my personal favorite crackpot is that Meppa is Moenghus' doing, but since you asked lets see...

Why would Kellhus be behind Meppa?
Kellhus obviously knew, or knew there was a good chance, that the empire was going to fall when he left. He took pretty much every able bodied man to the North, leaving a huge power vacuum. He was never able to catch Fanyal, so he was likely so swoop in when the powers that be were all elsewhere. We know that Kellhus can erase memories via the Whelming, maybe he doesn't so much erase them, but covers them up so that they are inaccessible to their owner.

So given all of that, Kellhus knew that Fanyal would leap at the opportunity to have a powerful ally - especially one that was a symbol of his peoples' former glory. Kellhus figured out how to teach the water-baring technique to one of his blind disciples (or blinded one of them and then taught them, whatever). He then erased this person's memories, and sent them off to find his enemies.
After Meppa, almost single-handily, takes over the empire, Kellhus can come back and give him his memories back (or maybe some trigger was placed in his mind so that once something specific happens his memories flood back). At the end of the day, only the face of the ruler changed,. Fanayal will be ousted as the face of destruction, but Meppa will be spared since he was basically under Kellhus' orders.


Uh so why go through all this? Kellhus couldn't find or stop the bandit for whatever reason. Maybe he wants him to take over his empire while he is away. Could be that he wanted to know if he was being helped by one of the Hundred, so he couldn't send a regular spy. He needed someone who looked like an enemy to the Aspect-Emperor, even to 'divine' scrutiny. What better person then the last scion of a cult he personally destroyed? To all the world and the Outside Meppa looks normal, but to Kellhus he is simply another set of 'eyes'.
Also, Kellhus is pretty sure he killed all the Cish, but how sure is he? Meppa could be a beacon for any wayward Psukari, and once they are all gathered, they can all be destroyed.


...
Any questions? lol.
Title: Re: Kellhus' Limits
Post by: mrganondorf on April 24, 2014, 07:37:37 pm
@ Dunyain novice - I love the idea of Kellhus making something like the Barricades!  Maybe the Great Ordeal would have to be stationary for it to work (otherwise, why not already do it).  I can see this coming in handy at Daugliash with the whole, unified army surrounded for miles and miles.  Maybe Kellhus is waiting for some kind of tipping point when the sranc mass around the Great Ordeal will reach a max level and he can wipe them all out with a single cant?

Also, I had never thought about the Psukhe being undesirable because of the ability to yank a soul out.  Don't know why I missed that, but I note the Ciphrang flee the stronger Cishaurim who maybe have some defense against that specific attack?

@ Somnambulist - Love the idea that Maitha was a hidden or former Cishaurim!  If it's possible at all, Moe could have figured out how to successfully do what Xinemus tries to do with Iyokus eyes.  Implication: Moe and Maitha are still out there!

@ Wilshire - I think that Moe has some kind of still to be revealed uber plan because he could have executed everything Kellhus did without Kellhus.  He doesn't need water, he controls people who do.  People were so quickly enslaved by Kellhus persona, Moe would have been able to dominate *everyone* in the Cishaurim and execute the Great Ordeal without any other Dunyains.  This would have preserved the purity of Ishual too.  It just seems unlikely that any Dunyain wouldn't be able to postulate the tipping point when an agent could dominate the holy war, and beyond the tipping point.

Meppa placed by Kellhus?  AWESOME!!!!!

@ Ishammael - I like the idea that the Consult are behind the attack on the SS, but it seems odd that they haven't kept up the attack over the years.  Perhaps too costly?  Otherwise, they could have killed tons of sorcerers before the holy war.

@ locke - Love your commentary on the Kel/Moe conversation!

@ Madness - what you said is cool

Quote
I've suggested that Kellhus has control of one of the Cults partaking in rebellion. Say, Gilgaol. But Meppa is fun to think of too.
Title: Re: Kellhus' Limits
Post by: mrganondorf on April 24, 2014, 07:38:29 pm
About Kellhus very first cant--had assumed it was just a 'practice run' that you could say/think a certain phrase to negate the cant from taking effect, so you could practice any cant without actually inflicting it on the world (otherwise Atyersus would be pretty scorched from people learning war cants).  What if Kellhus actually called someone?  Another Dunyain to signal that he was finally gaining sorcery?  Maybe his dad (if their conversation in TTT was meant to fool a watcher)?

Kellhus Vs No-God going to be as simple as cracking the earth under the carapace?  Surely not!  Just occured to me since it seems like a persistent weakness for sorcerers.  Wonder what Kellhus will do to avoid it?
Title: Re: Kellhus' Limits
Post by: EkyannusIII on July 15, 2014, 05:53:49 pm
I've suggested that Kellhus has control of one of the Cults partaking in rebellion. Say, Gilgaol.

That's very plausible, the High Cultist of Gilgaol is a hereditary position, hence the leader of the cult is a sort of clerical aristocrat in his own right; and Gilgaol is mentioned as being very popular with Earwan nobility, for obvious reasons.  It seems unlikely that such a prestigious office would go unintegrated into the structure of the Kellian empire in the same way that being village shaman for Yatwer might.
Title: Re: Kellhus' Limits
Post by: mrganondorf on July 17, 2014, 04:59:54 pm
Thinking about Gilgaol, I wonder if Kellhus can use the meta-gnosis-daimos to force Gilgaol to inhabit every member of the Great Ordeal.  Make every warrior like Cnaiur in Joktha, make every light-spitter like Akka in Iothiah.

Really looking forward to some Gilgaol--as unhappy as Yatwer maybe with Kellhus, Gilgaol might like all the conflict he produces.
Title: Re: Kellhus' Limits
Post by: geoint on July 21, 2014, 10:21:31 pm
Wilshire - Any theories on why Kellhus would be behind Meppa?  That's the hangup for me.  I don't know what the goal would be.

We don't have a ton of evidence, but wouldn't the Cishaurim be feared and hated in the New Empire?

Well my personal favorite crackpot is that Meppa is Moenghus' doing, but since you asked lets see...

Why would Kellhus be behind Meppa?
Kellhus obviously knew, or knew there was a good chance, that the empire was going to fall when he left. He took pretty much every able bodied man to the North, leaving a huge power vacuum. He was never able to catch Fanyal, so he was likely so swoop in when the powers that be were all elsewhere. We know that Kellhus can erase memories via the Whelming, maybe he doesn't so much erase them, but covers them up so that they are inaccessible to their owner.

So given all of that, Kellhus knew that Fanyal would leap at the opportunity to have a powerful ally - especially one that was a symbol of his peoples' former glory. Kellhus figured out how to teach the water-baring technique to one of his blind disciples (or blinded one of them and then taught them, whatever). He then erased this person's memories, and sent them off to find his enemies.
After Meppa, almost single-handily, takes over the empire, Kellhus can come back and give him his memories back (or maybe some trigger was placed in his mind so that once something specific happens his memories flood back). At the end of the day, only the face of the ruler changed,. Fanayal will be ousted as the face of destruction, but Meppa will be spared since he was basically under Kellhus' orders.


Uh so why go through all this? Kellhus couldn't find or stop the bandit for whatever reason. Maybe he wants him to take over his empire while he is away. Could be that he wanted to know if he was being helped by one of the Hundred, so he couldn't send a regular spy. He needed someone who looked like an enemy to the Aspect-Emperor, even to 'divine' scrutiny. What better person then the last scion of a cult he personally destroyed? To all the world and the Outside Meppa looks normal, but to Kellhus he is simply another set of 'eyes'.
Also, Kellhus is pretty sure he killed all the Cish, but how sure is he? Meppa could be a beacon for any wayward Psukari, and once they are all gathered, they can all be destroyed.


...
Any questions? lol.

my mind is totally blown right now. 

Is it ever mentioned that kellhus taught somebody the psuke?
Title: Re: Kellhus' Limits
Post by: mrganondorf on July 22, 2014, 02:04:50 am
Oh yeah, rereading that was fun.  Wilshire, you out did yourself!  I love the implication: Kellhus knew the Empire would break up in his absence, so he seized the circumstance and figured out a way to win the second round of the Unification Wars.

I am hoping that Kelmomas will save us all as Meppa's disciple.

@ geoint, I don't think that's every mentioned, but Kellhus is so badass, who knows...

Surely it is no coincidence that Meppa takes the stage around the time Kellhus is moving out of easier warping range (if he actually does having warping limits).

In the end, I think the subject of "Kellhus' Limits" will have little to do with brute power and everything to do with the limits of what he will and won't do based on his upbringing and molding circumstances since he went south.
Title: Re: Kellhus' Limits
Post by: Wilshire on July 23, 2014, 01:54:28 pm
Haha I'm glad I could provide some entertainment . Coming up with plausible reasoning for other's theories is at least entertaining for me. Pretty sure I just wrote that on the fly, words from brain to keyboard without much thinking in between :P.

Yeah the limits of his power/influence is more important in regards to when is is not present. Also, the bett/bigger/more-powerful that Kellhus is will make me wonder about Moenghus and his downfall.

Its also a question of the limits of the dunyain as a whole.
Title: Re: Kellhus' Limits
Post by: geoint on October 21, 2014, 05:40:30 am
I want to see more crazy theories in this thread damnit!  ;D
Title: Re: Kellhus' Limits
Post by: Wilshire on October 21, 2014, 01:04:26 pm
Content creates more content. Line something up for me like Triskele did ;).
Title: Re: Kellhus' Limits
Post by: mrganondorf on October 21, 2014, 10:27:56 pm
instead of opposing shauriatas, kellhus with fuse with him and become double no-god
Title: Re: Kellhus' Limits
Post by: Francis Buck on October 29, 2014, 11:39:24 pm
I like that theory Wilshire, I think that it's likely hitting on a lot of truth, particularly Kellhus using Meppa as a pawn (even if he didn't personally train/condition him, I do think that he certainly knew what was going to happen to some degree, I.E. it's all part of the plan).

One thing I'm unclear on: where in the text does it say that Whelming can erase memories? Just curious, I'm actually pretty vague on the whole Whelming thing in general. Is there a good section to read that details it?
Title: Re: Kellhus' Limits
Post by: themerchant on October 30, 2014, 07:20:43 am
I like that theory Wilshire, I think that it's likely hitting on a lot of truth, particularly Kellhus using Meppa as a pawn (even if he didn't personally train/condition him, I do think that he certainly knew what was going to happen to some degree, I.E. it's all part of the plan).

One thing I'm unclear on: where in the text does it say that Whelming can erase memories? Just curious, I'm actually pretty vague on the whole Whelming thing in general. Is there a good section to read that details it?

After the Attack on Serwe which Cnaiur interrupts (TWP) Kellhus erases her memories of the attack after questioning her. It's in the Warrior Prophet after Cnaiur stabs Not-kellhus, after he fled the battlefield.
Title: Re: Kellhus' Limits
Post by: Wilshire on October 30, 2014, 12:47:46 pm
Yeah I think thats the first occurrence, and I believe he does it again (again referred to as Whelming) in TTT after Esmi is possessed by Aurang. After he quickly learns all he can from the encounter I think he erases her memories of the encounter... I'm less confident about that second one, but I know for sure the TWP scene is in there.


Is it ever mentioned that kellhus taught somebody the psuke?

Sorry I missed this a while back. No, I don't believe there is any mention that Kellhus taught anyone the Psuke or can even use it himself.
Title: Re: Kellhus' Limits
Post by: mrganondorf on November 04, 2014, 11:38:11 am
if being Dunyain is really no disadvantage to 'holding water' imagine what a Dunyain armed with psukhe, whelming, and neuropuncture could do!  rewrite a whole goddamn person that's what...
Title: Re: Kellhus' Limits
Post by: Wilshire on November 10, 2014, 08:31:45 pm
Not sure how neuropuncture  or whelming would help. I'm not convinced that brain/memory manipulation would help the wield of the Psuke in any way, especial if "being a dunyain is really no disadvantage", since the difference is mostly in the mind to begin with.
Title: Re: Kellhus' Limits
Post by: mrganondorf on November 16, 2014, 08:16:25 pm
Not sure how neuropuncture  or whelming would help. I'm not convinced that brain/memory manipulation would help the wield of the Psuke in any way, especial if "being a dunyain is really no disadvantage", since the difference is mostly in the mind to begin with.

i mean if Moe has the psukhe and is not truly disabled in using it, then he can use that + neuropuncture/whelming to rewrite others in more profound ways than we've even see Kellhus do

like he could rewrite a Dunyain and keep that Dunyain in complete ignorance