It's me treating my private history like it matters, but at the point they used picking a lock as a narrative moment, is the point I inwardly groaned. Not, like, a moment where you decide to turn off someones life support or not. No, picking a lock. Because that's so much a story moment.
It's worth reading these things, but taken with a pinch of salt.
I have to go back and check, but I think he addresses the lock stuff in another post.
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Top 10 indie horror games of 2013:
http://indiegames.com/2013/12/top_10_indie_horror_games_of_2_1.html