Or that it requires sorcery but not necessarily aporetic/chorae.
Again, all I can say is that maybe the mark wasn't visible as whatever was magical was contained within.
This again puts additional strain on your theory, since the Consult now needs to have multiple ways to realize the No-God.
No strain at all - they need magic to make it work. Whether its Aporos, or Emilidis, or New Consult, whoever. Magic is the key - the specific kind doesn't matter since we don't know much else.
For the record, I'm imaging something like the magical soul-powered locks at the Library to be something analogous to this. A marrying of technology with sorcery held together with souls.
Here, I don't see your point. Can you clarify?
Honestly, probably not. I understand why we're not getting through - I see a fundamental disconnect between magic and technology in Earwa where you do not.
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Absolutely serious question, completely unrelated to the fact that, so far, I disagree. I'm interested and would like to hear your thoughts on the matter.
Getting rid of all the multi-embedded quote tags lol, lets see if we can have a new discussion.
Crucially, I take it for granted that in Earwa Tekne and sorcery can achieve the same results, since they are working with the same laws of nature. The difference is only in mechanics. Sorcery often has the Mark, Tekne doesn't. Sorcery doesn't work on anarcane grounds, Tekne (presumably) does. Some things are easier to achieve by sorcerous means, some are more effectively done with Tekne.
I don's see anything that would principally disallow Tekne to match sorcery in every respect, while you prefer to think the opposite is true. So far it's only required for the "Ajokli behind the Inverse Fire" theory.
So for me, I take the fundamental divide between Tekne and Sorcery to be both distinct and insurmountable.
To me, the Inchoroi and the Dunyain are representative of the 'meaningless world' analogues. They are, escentially, analogous to what would happen if you took a person from IRL and thrust them into the magical world of Earwa.
Earwa is obviously not 'meaningless' - its got real Gods and Magic. For me, this is one of the major underpinnings of the story itself. Its what makes it a story at all: the very idea that in Earwa purse logic loses every time because the Gods are real. This fundamentally disallows the tekne, and the Dunyain, to have a complete understanding of the World. They require the 'real world' to show them that there is truly meaning infused into the fabric of reality.
I don't mean to get controversial hear, but I think from Bakker's POV its the exact opposite of our reality, at least in his understanding. The idea that scientists bring meaninglessness to the people to incorrectly believe that there is meaning in the world. Its just how the story is structured.
Maybe this sheds some light onto where I'm coming from?